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Characters for Skyline

Re: Characters for Skyline

Postby Pirate Myke » 13 May 2015, 15:35

Great video.
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Re: Characters for Skyline

Postby lordalmighty1 » 13 May 2015, 21:37

Image

1st mess about with fuse, no rigging or animations just a T pose for now.
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Re: Characters for Skyline

Postby StarFire » 13 May 2015, 21:44

The fuse character invasion begins Muhahaha lol :lol:

nice one LA1, animated next ;)

In the next week or so, we will be doing a tutorial on how to get a mixamo character from Fuse, rigged, animated and into Skyline with a character controller on it. The whole process is only a few minutes, slowest bit is the online auto rigging! :D
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Re: Characters for Skyline

Postby TattieBoJangle » 13 May 2015, 22:21

Or do what i done rigged loads and save them ;)
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Re: Characters for Skyline

Postby lordalmighty1 » 14 May 2015, 04:04

StarFire wrote:The fuse character invasion begins Muhahaha lol nice one LA1, animated next In the next week or so, we will be doing a tutorial on how to get a mixamo character from Fuse, rigged, animated and into Skyline with a character controller on it. The whole process is only a few minutes, slowest bit is the online auto rigging!


haha, yep invasion has begun :)

the tut will be very welcome, as I fiddled with it but couldn't figure out the workings of it yet lol.. but I haven't watched or read anything about doing that yet so.

here is another t pose char, this time a player character possibly :)
Image


I did look through some of the animations, they have some that I need like the pulling hvy object and carrying boxes etc. so that's good :), even found some sitting 1s which looked ok :) so lots to think about and look at in fuse which is gonna take some time and working out.
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Re: Characters for Skyline

Postby StarFire » 14 May 2015, 13:16

There seems to be plenty of animations, could easily spend loads by accident! lol :lol:

Character is looking good, we have a dwarf nearly ready ;)
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Re: Characters for Skyline

Postby lordalmighty1 » 14 May 2015, 13:31

StarFire wrote:There seems to be plenty of animations, could easily spend loads by accident! lol Character is looking good, we have a dwarf nearly ready


yeah lots to look through, I was thinking of going full access for a month or 2, later on. get 50 animations a month of your choice that way and the full character set etc.

a dwarf cool :).
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Re: Characters for Skyline

Postby StarFire » 14 May 2015, 13:42

Wow full access, just like a kid in a sweet shop lol :lol:
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Re: Characters for Skyline

Postby lordalmighty1 » 14 May 2015, 13:49

lol, I do like sweets :) but it wont be for awhile yet. at least not till after ive learned all the in's and out's of getting them working right. so a tutorial or 3 might be needed 1st hahaha
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Re: Characters for Skyline

Postby StarFire » 14 May 2015, 13:52

Fuse looks like its going to get a lot of use, just read the customized mesh and clothing tutorials and it looks like we can make unique characters.
Heres the page if you want to take a gander:https://community.mixamo.com/hc/en-us/articles/203829146
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Re: Characters for Skyline

Postby AuShadow » 14 May 2015, 14:55

Good news, got my citizen guy walking around with a character controller and animations just the jump timing is out but hey, its a start, also had to set walk speed to 6 to match footfall but that may be the scale yet but just thought I'd post an update
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Re: Characters for Skyline

Postby lordalmighty1 » 14 May 2015, 14:58

nice m8 grats :)
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Re: Characters for Skyline

Postby StarFire » 14 May 2015, 15:19

great to hear AuShadow :D

I will be releasing the new character script soon, this one has the dynamic properties and makes it easier to modify and has timing delays for the animations so that the movement matches the animation more closely. ;)
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Re: Characters for Skyline

Postby AuShadow » 14 May 2015, 15:37

cool still, cant wait to see if you guys could include a basic set of animations for the mixamo rig so we can create, auto rig, add to skyline and click add animations :D
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Re: Characters for Skyline

Postby StarFire » 14 May 2015, 15:41

Yes thats what we would like, a simple add character then apply the animations required plus add the required scripts, actions and camera to create either players or npc. ;)

Should have something like that in a couple of months :D
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Re: Characters for Skyline

Postby lordalmighty1 » 14 May 2015, 15:55

that be cool to have :)

so I just started a thread on steam discussion in fuse http://steamcommunity.com/app/257400/di ... 131568800/

waiting on a reply but does any1 know the answer about this?. or think it be good to have extra down the road feel free to post in there lol :)
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Re: Characters for Skyline

Postby StarFire » 14 May 2015, 15:57

yeah that would be good, to be able to set up a warrior or shooter or just citizen doing their daily thing! :)
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Re: Characters for Skyline

Postby lordalmighty1 » 18 May 2015, 05:35

I need the tutorial for making fuse stuff work from using fuse to getting it all working in skyline :(
sat here for ages tonight trying to figure it all out lol. and I came up with nothing to show for it all :(..
if not a video with voice then a very simple step by step guide will do, as I want to get started with this as soon as possible, as im no dr, and have no patience lol..
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