Thought i would post a few images of an Rx8 that was used for testing and developing the material editor further(which is to be released in 0.5.4).
The car has many sub entities and materials, some that reference the same material. Many jobs required to be done .
- The material editor needed to only write the material once, instead of 4 or 5 times. [SOLVED]
- When you edit another sub entity material of the same name it would have overwrote the settings, now it sets all materials of the same name to the material settings used which means when saving the material, it writes the correct data out. [SOLVED]
- When the rx8 was brought back into the scene, the data needed to be returned, but kept setting back to the default settings which meant complicated materials couldnt be worked on. [SOLVED]
Some extra post processing was used to achieve the results.