From time to time we will inform the community of certain areas of Skyline Development. If we have decided to add a new features or new demos in development etc we will try to make a post in this topic.Feel free to leave your comments to help encourage out development team ; )

Action - Path following (time based)

Action - Path following (time based)

Postby StarFire » 15 Dec 2012, 13:54

The npc-wander demo uses a simple node base path where the position is used as a destination and turning is based on move direction. This produces a very linear path which is not good for situations such as camera fly through and cinematics.

The new path action uses a time base system in the same way a mesh animation works. This enables the path to be worked out in ms between way points providing control over movement such as walk then run and back to walk, also fun when showing a vehicle cinematic where you can go slow then acceleration or even pull a drift!

here is the dev area so far:
Image

So far the action is following the arrows with the correct speed and orientation.
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Re: Action - Path following (time based)

Postby StarFire » 15 Dec 2012, 17:19

Here is the same image, next to try it with the Action - Player Camera and see how it performs

Image
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Re: Action - Path following (time based)

Postby StarFire » 15 Dec 2012, 22:50

The lazy camera works well with the path, to show the completed scene please see the short video:

This video shows a simple cinematic sequence of an RX8 Drifting, ;)

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Re: Action - Path following (time based)

Postby ant0N » 16 Dec 2012, 04:33

Wow! it is simply fabulous!!! :o
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Re: Action - Path following (time based)

Postby iamcheeseontoast » 16 Dec 2012, 11:15

Looking great. Now where did I put those rally car models....
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Re: Action - Path following (time based)

Postby iamcheeseontoast » 16 Dec 2012, 11:26

Image

Image
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Re: Action - Path following (time based)

Postby StarFire » 16 Dec 2012, 12:01

thanks ;)

@Toast: now for a rally circuit lol :lol:
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Re: Action - Path following (time based)

Postby iamcheeseontoast » 16 Dec 2012, 12:09

Found the cars and setting them up for sky. Will send em over today.

Thanks for rixing the images. Couldnt edit my posts
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Re: Action - Path following (time based)

Postby ucm » 09 Jan 2013, 00:32

NightHawk wrote:The lazy camera works well with the path, to show the completed scene please see the short video:

This video shows a simple cinematic sequence of an RX8 Drifting, ;)




Whoa! I haven't seen this before :shock:

I LOVE YOU GUYS!! :D


btw, my new overhauled pc is up,i had hoped to score a second vid card but sadly couldn't find ("affordably") another Radeon 5750 :cry:

I'm installing .: S K Y L I N E :. on this machine in t-minus 2 mins :D
^-- Note: this is now my new Alpha/Beta test machine ( Finally! :oops: )

--------
SPECS: ( for my alpha/beta testing machine )
--------
( not overclocked as i don't believe in overclocking )
* intel Core i5 First Generation 3.2GHz
* 8GB dual-channel ddr3 1600 ram
* sata 2 hdd ( non-raid )
* win 7 64-bit
* ATI Radeon 5750 ( single card only )
* Creative Labs x-fi sound blaster x1 card
* dvd rw read/writer
* dedicated gigabit ethernet card

^-- HW and OS originally purchased and built in 2010 ( new "Hardcore" pc being built as funds allow )
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Re: Action - Path following (time based)

Postby StarFire » 09 Jan 2013, 09:36

Yes we like this demo ;)

Good spec PC it will be good to see what performance you have running Skyline ;)
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