This virus has hit us very hard left no person standing, well untainted by its presence
still one member of our household is very flued up, the rest of us are nursing the recovery time.
This said there has been lots of work being done in the studio, I have completed our new kick ass FPS system and SP has been up to the lemsip with gpu ram problems that DX11~ has brought to the industry and more so us. This has caused so many out of mem errors as the new tech doesn't manage memory like dx9 and also requires textures to be in special formats!.Obviously finished games should have the correct texture sizes and formats but Skyline likes to feed on anything and deal with this later. As you can guess we are trying to find solutions for this, one such solution is a new gpu ram manager which ensures that if an object is removed its gpu ram use is removed, today this new system has been added to the current Skyline and should make it more efficient and required by the new renderer just to even look at the asset library textures folders!
Tmoz we have planned a new code merge so you can have the mem manager, so release package should be ready soon, followed by the alpha.