Hi Tumira,
Thanks for your response. I will answer the best i can.
Eta for Gen2 and Steam are unknown due to a few factors. - Making the engine stable for at least an alpha release. - How long steam greenlight takes. Can be anywhere from a few months or a year lol
We are planning a rewrite of documentation to match the new renderer and editor for skyline along with tutorials and videos to accompany the documentation.
Ok onto requests; there are many that the current Gen1 version of skyline is capable of already like navmesh, AI, Animation Blending etc...
1) PBR: This is a given and is already the main pipeline for Gen2 Skyline. Check out the blog for recent posts related to the visuals of the engine using PBR.
2) Rain Effects, puddles? I dont see why not, yesterday we just made the new PBR system expandable with many options planned in to make the most of the PBR shaders
3) It would be good to have a full game example with all the components to show the users how to do it. This has been a request by many users now though.
4) Linux/Mac? Well, this one is an unknown yet as skyline has been a PC only engine for a while. But our editor is cross platform and most of the code is aswell, so it would be possible but is a lot of effort. Plus we do not have hardware for Mac and Linux to build on lol
5) The Steam API integration is being built into Gen1 atm, and will be moved onto Gen2 when ready. We will be able to create lua functions and visual modules to control the Steam API/ Workshop features
6) Decals are a must in any game just to add that explosion damage, bullet effects etc... plus it helps with leaves and rubble or paper, potholes or manhole covers etc... Decals are in the cards to be supported.
7) Mesh, texture, material and sounds are already able to be encrypted with the full "Commercial indie" version of skyline. Our packages are *.pak and *.ark which one is for end game(.pak); whereas the other is for assets that can only be used in editor(.ark). This will stop anyone getting your assets.
8) We already have navmesh.
There is no version of skyline on steam yet, but we are building the greenlight profile and want the first hit from any user to see stonking visuals and videos showcasing the engine.
Hope this helps