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Skyline Forums • View topic - Pricing options and steam release ?
From time to time we will inform the community of certain areas of Skyline Development. If we have decided to add a new features or new demos in development etc we will try to make a post in this topic.Feel free to leave your comments to help encourage out development team ; )

Pricing options and steam release ?

Pricing options and steam release ?

Postby tumira » 22 Oct 2017, 01:40

Just like the title says, what is the release date to release this on steam ? Estimation date? What about the price ?
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Pricing options and steam release ?

Postby SolarPortal » 22 Oct 2017, 11:53

Hi and welcome to the forums tumira :)

Our release schedule is currently middle to end of november, we were delayed because of a few tasks, but they are now underway.
As for price, Skyline will have a tiered pricing structure. We want to aim for around £99.99 for the engine but there are no costs after this apart from a yearly update fee. If the yearly update fee is not paid, then you keep the version you last updated to forever..

We will then have a higher priced version of £199.99 which will have access to 10 seats which suits well for a small team development. There will also be other features like being able to remove splashscreen and also access to the Skyline Server.exe which will be the engine as a console app to help develop multiplayer games or run it on a server.

This is the current WIP licensing options and what we want to provide for the end user:


Please note: that not all the features are yet implemented(Additional Content, Additional Plugins, ) and will be removed from the license options, but when developed, you would receive them free in an update for that version as the page suggests..

We hope this clears up your questions :)



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Pricing options and steam release ?

Postby SpiderMack » 24 Oct 2017, 11:39

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Pricing options and steam release ?

Postby SolarPortal » 24 Oct 2017, 11:57




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Re: Pricing options and steam release ?

Postby SpiderMack » 24 Oct 2017, 12:45

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Re: Pricing options and steam release ?

Postby SolarPortal » 24 Oct 2017, 13:04




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Re: Pricing options and steam release ?

Postby SpiderMack » 24 Oct 2017, 13:06

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Re: Pricing options and steam release ?

Postby SolarPortal » 24 Oct 2017, 13:11

The lite version will be updated, but will not be an auto updating system. So it will always be uptodate.
We want the lite version to be more a try before you buy..

Unity already has millions in the bank to allow them the time for advertisement through free sold games whereas we need a business model that allows us to continue developing for the years to come.. hence not too pricey and not too limited but just right haha.. like the goldilocks zone :P

I think you are looking at the older page too... refresh the license page...
so i think what needs priced in the studio pro and if it should be the 10 licenses or not....



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Re: Pricing options and steam release ?

Postby SpiderMack » 24 Oct 2017, 13:25

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Re: Pricing options and steam release ?

Postby SolarPortal » 24 Oct 2017, 13:34




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Re: Pricing options and steam release ?

Postby SpiderMack » 24 Oct 2017, 18:29

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Re: Pricing options and steam release ?

Postby epsilonion » 24 Oct 2017, 19:56

Are you planning an upgrade fee for people that have bought the Pro version and want to remove branding like the Skyline Splash Screen and the have the full networking package... just a thought because buying for £100 then £199 totals £299.. and I can not see many home users having that sort of spare cash laying around and if there beginners can they justify that amount to there families? (just another way of looking at it)..

This would allow home and beginners to start developing or even learning but most home users budgets will be very small with the world been what it is these days. (cough cough like my budget but want full networking :) )

say they have version 1 and have paid the update fee for the year but want to upgrade package... they get xx% discount.

if they have version 1 and the next major version v2 comes out and they have not paid the update fee for 1 year xx% discount.

If they have version 1 and v3 comes out and they have not kept up with the update fee they pay full wack for the studio pro version.
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Re: Pricing options and steam release ?

Postby SolarPortal » 24 Oct 2017, 20:16

@epsilonion, exactly that :)

If you purchase the pro version and then want to upgrade to Studio Pro, then you pay the difference.
If you pay for your license and the following year you pay again, then you pay a nominal fee(e.g. 40%-50% of original price)
If you pay for your license, then miss 2 years, you then have to repurchase the engine..
all depending on if major versions have been released.

@Spidermack,
The page is now showing, 2 users for the studio pro, so its not based on seats. For that extra £100, you recieve a full extra seat with a further 2 activations on the key plus get multiplayer server version and get the ability to remove the splashscreen.
Most users that purchase the pro edition wont be needing full networking support. Someone will host the game and others connect, if you want a full server -> client -> server setup, then that costs the extra as people would have to have a gaming server which they are paying for or own... so i think that makes it quite fair.

Going back to the 10 seat license, that would be a special license now and would require the customer to contact us about that, as the top version just provides 2 keys now which as you mentioned earlier.
10 pro's would have been £999.99, whereas the 10 seat for Studio Pro(Ultimate) would have only been £200.
Now its a single for £99.99 and £199.99 for a 2 seat license, with full server multiplayer and the ability to remove the splashscreen and the skyline theme for the editors so it all blends which is worth something.
So you get more for the £199.99 than the £99.99 in the sense that if you bought two £99.99 licenses you would have spent the same and have less features than the full package....

We have had users on Discord saying how they are quite content with the new pricing structure, which we have accomadted what you have said from the start. e.g. making plugins on the free version etc...

As for the names, they are just names and if we get better names for them, then we are open to change :)

Edit: The develop plugins has changed for pro now:
Clipboard Image.jpg
Clipboard Image.jpg (25.62 KiB) Viewed 52683 times

which is why i was mentioning to refresh :) Perhaps Shift+F5 to refresh the cached version



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Re: Pricing options and steam release ?

Postby epsilonion » 24 Oct 2017, 20:27

Thank you mate its very clear .. :P
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Re: Pricing options and steam release ?

Postby SpiderMack » 24 Oct 2017, 21:06

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Re: Pricing options and steam release ?

Postby planetX » 24 Oct 2017, 21:36

Hi there,

prices look fine... but not sure about the balance between the PRO and the STUDIO, as there are few differences in features (the splash screen and the network ones) for double the price. The STUDIO has 2 licenses, but that's irrelevant if you work alone. Wouldn't be better if you give all the features to the PRO version and give more licenses at a reduced price to the STUDIO? So you basically have 2 versions, the free and the commercial.

Just a thought, don't take this too seriously as I never have been good at business. :D

Anyway... the Pro version is just perfect for me, as the splashscreen doesn't disturb me and no plan for network games, plus that I don't have friends, so no need for a second seat :lol:

Cheers!
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Re: Pricing options and steam release ?

Postby SolarPortal » 25 Oct 2017, 11:32




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