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Skyline Forums • View topic - DX11 is working!!!!
From time to time we will inform the community of certain areas of Skyline Development. If we have decided to add a new features or new demos in development etc we will try to make a post in this topic.Feel free to leave your comments to help encourage out development team ; )

DX11 is working!!!!

DX11 is working!!!!

Postby SolarPortal » 10 Nov 2017, 17:22

Hey all,

just a quick message to let you all know that DX11 is officially up and working with most / all features in play again..
there are still a couple of untested areas like parallax mapping & AO on PBR, but the skyboxes are running.
Textures that are non power of two and compressed using something like DXT1,3,5 are rescaled automatically to the nearest power of 2 which removes the remaining crashes.

Terrain is editable aswell as the physics cut hole tool, so woohoo!! Skyline has DX11 :P
Boy, does it feel good haha :P



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Re: DX11 is working!!!!

Postby TattieBoJangle » 10 Nov 2017, 17:49

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Re: DX11 is working!!!!

Postby SolarPortal » 10 Nov 2017, 20:06




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Re: DX11 is working!!!!

Postby epsilonion » 10 Nov 2017, 20:29

lol so whats next dx12? lol only joking, can not wait till you get in destructible things.... and all that goes with DX11...


Great works guys keep it up..
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Re: DX11 is working!!!!

Postby SolarPortal » 10 Nov 2017, 23:10

haha :P

Librocket is now working :)



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Re: DX11 is working!!!!

Postby SpiderMack » 11 Nov 2017, 18:24

Great work guys :D

It's cool to see a very complete 3D engine up to date and supporting a better shader system and getting even better performance 8-)
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Re: DX11 is working!!!!

Postby SolarPortal » 11 Nov 2017, 19:08

oh yeah, the performance is great on DX11. I can finally run 1080p without losing all frames like i do in GL.
Once 64bit is running, we will be putting a package together for testing asap :)



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