From time to time we will inform the community of certain areas of Skyline Development. If we have decided to add a new features or new demos in development etc we will try to make a post in this topic.Feel free to leave your comments to help encourage out development team ; )
by SolarPortal » 28 Apr 2018, 13:47
Its been brought to our attention after testing with some models that some models are wrong and have vertices oruv coords which are not matching the original model.
This is because we have been using half precision floats for less memory usage and most of the time it is not noticeable on models, however on some models it is very visible. So by default we are going to use full precision on models which will be apart of the next update.
Skyline Game Engine - Lead Dev.
Please provide as much info as possible when asking for help.Specs: OS: Win 10 64bit, CPU: Intel i7 4770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860
Twitter: @SolarPortal
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SolarPortal
- Skyline Founder
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- Posts: 3631
- Joined: 29 Jul 2012, 15:56
- Location: UK
- Skill: 3D Modeller
- Skill: 2D Artist
- Skill: Programmer
- Skill: Level Designer
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