i was an avid 3ds max user, knew it really well, but slowly moving to blender based on what i've seen StarFire doing.
As I am sure you know, Blender is it's own thing. Sure, they did a lot with 2.8 and onward to make it comply more with industry standards, but it still does a lot of things its own way. There is a strong temptation to force Blender to work the way we are used to from whatever 3D program background we come from - Max, Maya, LW/MODO. And, yes, you can set the keybindings for everything in Blender to what you want. In fact, there is an "Industry Standard" keymap that can be downloaded and installed to Blender. However, I've found that it is best to learn Blender as Blender is ... keyboard shortcuts and all.
It can be frustrating at first, but with practice it becomes intuitive. Some of it can actually be ... even more intuitive than what we were using previously in whatever 3D app we used in the past. Just remember, when we started out with modeling, it was all alien to us to some degree and we had to build up habits for how we worked. In most cases, the reason a particular piece of software feels intuitive is because we've used it for so long and built up muscle memory. Once we start building up muscle memory for Blender, it also becomes quite an intuitive program.