Thank you.
Will Skyline v2 allow the end-user to change the key map if they want to?
On a side note - I think it would be a good idea to look at what the industry standards are for both 3D modeling apps and 3D game engine editors and adopt as much of that as you can as the default for Skyline v2. The reason being, it makes it easier for people to come from other software and begin to use Skyline without having to initially look at the docs. It can be a pain, for example, to be working all day in your modeling application of choice using whatever keys they have mapped and then have to switch to a game editor and try to get your brain to switch gears to yet another key mapping. So, for the things that are the same between most of them, the key mapping should be the same, when possible.
The WASD keys are unique to game editors and games for movement, so they should definitely stay. Yet, most 3D modeling apps and game editors use W, E, and R to toggle between translate (W), rotate (E), and scale (R). The WASD keys only work for movement in conjunction with a mouse button being pressed at the same time. Normally, it's continuously pressing the right-mouse button while using the WASD keys to move about. This is true for both Unity and Unreal. So, if Skyline v2 used the same key map, then it would be easier for people to move from these popular game engines and over to using Skyline.
Blender is it's own thing, when it comes to 3D modeling apps. But I believe the other main 3D apps use W, E, and R to also toggle between translate, rotate, and scale. I know that MODO does. Even the Blender Industry Key Map (
https://docs.blender.org/manual/en/late ... tible.html) uses W, E, and R for the transform tools. Looking at the developer page for this key map, they show that 3DS Max and Maya use this as well (
https://developer.blender.org/T54963 - under Transform Tools). So, using W, E, and R is pretty close to an industry standard (Max, Maya, MODO, Unreal Engine, and Unity). Thus, re-configuring Skyline's key map to match would bring Skyline inline with industry standards, making it easier for newcomers to get up to speed quickly when working in Skyline's editor.