From time to time we will inform the community of certain areas of Skyline Development. If we have decided to add a new features or new demos in development etc we will try to make a post in this topic.Feel free to leave your comments to help encourage out development team ; )

Starfire back in development

Re: Starfire back in development

Postby StarFire » 13 Jan 2021, 13:52

terrain seems very promising here is a shot of meshes and terrain, blending very nicly together dont you think.

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Re: Starfire back in development

Postby monkeyfrogstudio » 14 Jan 2021, 00:47

It's always exciting to see screen shots of Skyline's progress. The shot does look promising. However, the bright yellow and dark blacks look out of place against the duller colors of the terrain. It makes it look like the mesh is rendered differently than the terrain ... as if the mesh were more vibrant than everything else around it, causing it to pop out and stand out more. But I am guessing this is more the result of the colors and brightness of the mesh than anything else. The shadow it's casting is really nice, too.
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Re: Starfire back in development

Postby StarFire » 14 Jan 2021, 14:05

happy to share progress :D

The yellow and black squares have their material brightness pushed above the default so they stand out across the level. We use this as a human reference scale when blocking out a level.

You can see them in this block out image.
SkylineScreenShot_2021-01-11_22-54-29.jpg
SkylineScreenShot_2021-01-11_22-54-29.jpg (112.95 KiB) Viewed 33 times


add in some simple edging proxy models
SkylineScreenShot_2021-01-12_23-13-27.jpg
SkylineScreenShot_2021-01-12_23-13-27.jpg (142.53 KiB) Viewed 33 times


Use the terrain to replace the blocks
SkylineScreenShot_2021-01-14_12-55-02.jpg
SkylineScreenShot_2021-01-14_12-55-02.jpg (156.44 KiB) Viewed 33 times


At this stage I am using a minimal amount of models to fill out the level and will keep doing this only adding new model that are necessary eg the stairs. Basically still blocking out but with something more game related. This way I can experiment with scale and feel before getting into the final modeling and textureing stage.
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Re: Starfire back in development

Postby monkeyfrogstudio » 14 Jan 2021, 18:26

Nice! Makes sense, too. You'd need those to stand out from a distance.
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Re: Starfire back in development

Postby StarFire » 17 Jan 2021, 23:17

Here is a little bit more of the level so far. Replaced most of the blocks for low polly, non textureed proxies.

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Re: Starfire back in development

Postby r2ks » 18 Jan 2021, 00:07

Very Nice I Like the contrast..
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