From time to time we will inform the community of certain areas of Skyline Development. If we have decided to add a new features or new demos in development etc we will try to make a post in this topic.Feel free to leave your comments to help encourage out development team ; )

(Tesselation - DX11)What do we have here??

(Tesselation - DX11)What do we have here??

Postby SolarPortal » 15 Jan 2021, 00:27

Hey, been a while since i have shown anything. But as you saw on Starfire's post, the terrain is working well with a full PBR material system and good shadows. The Main PBR rendering itself has been brought up to date with the featureset that was included already.

However, i have been hiding away in our secret cave concocting the next feature for the PBR......

Clipboard Image (2).jpg
Clipboard Image (2).jpg (85.38 KiB) Viewed 1372 times


Screenshots of it in action coming soon!!
Skyline Game Engine - Lead Dev.
Please provide as much info as possible when asking for help.


Specs: OS: Win 10 64bit, CPU: Intel i7 4770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860

Twitter: @SolarPortal
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SolarPortal
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Re: (Tesselation - DX11)What do we have here??

Postby SolarPortal » 19 Jan 2021, 01:16

Just a quick update, the final pass of working it into our PBR shader has been succesful and is mostly complete give or take. I am now looking into a way of showcasing this for you all.
Skyline Game Engine - Lead Dev.
Please provide as much info as possible when asking for help.


Specs: OS: Win 10 64bit, CPU: Intel i7 4770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860

Twitter: @SolarPortal
Instagram: @SolarPortal
User avatar
SolarPortal
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Posts: 3631
Joined: 29 Jul 2012, 15:56
Location: UK
Skill: 3D Modeller
Skill: 2D Artist
Skill: Programmer
Skill: Level Designer

Re: (Tesselation - DX11)What do we have here??

Postby r2ks » 19 Jan 2021, 12:36

That is Awesome
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