From time to time we will inform the community of certain areas of Skyline Development. If we have decided to add a new features or new demos in development etc we will try to make a post in this topic.Feel free to leave your comments to help encourage out development team ; )

Skyline V0.6.9 Preview

Skyline V0.6.9 Preview

Postby SolarPortal » 12 Oct 2013, 16:36

Hi All,
We would like you inform you of some extra shaders we have developed here over the past week.
These should be in the next release with a tech demo.

Note: All these shaders use cubemaps, and can be used as base materials, currently they have to be set manually in the .material file as the material editor needs changed to accommodate them.

Metal Shader - with adjustable reflection and specular amount and glossiness.

Image

Glass Shader - This can be used on buildings or cars, or anywhere you need a glass material.
Has a built in color tint and also built in normal maps for extra details.
The glass shader is used on the crystals, all they need now is refraction lol ;)

Image

Car Paint Shader - This shaders creates a two tone paint job for the car, we also used the glass shader to give the windows a nice reflection and coloring to match the car.
Image
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Re: Skyline V0.6.9 Preview

Postby Ryzon » 12 Oct 2013, 23:37

Wow those shaders look great!
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Re: Skyline V0.6.9 Preview

Postby SolarPortal » 13 Oct 2013, 11:28

thanks
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Re: Skyline V0.6.9 Preview

Postby Shando » 13 Oct 2013, 12:07

Excellent looking shaders ;)

Can't wait to try them out on my models :P

The glass shader is used on the crystals, all they need now is refraction lol
:mrgreen:

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Re: Skyline V0.6.9 Preview

Postby Ryzon » 13 Oct 2013, 14:02

+1 :)
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Re: Skyline V0.6.9 Preview

Postby iamcheeseontoast » 13 Oct 2013, 14:31

Looking really sweet
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Re: Skyline V0.6.9 Preview

Postby ant0N » 14 Oct 2013, 03:14

brilliantly! :D
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