Hi All,
We would like you inform you of some extra shaders we have developed here over the past week.
These should be in the next release with a tech demo.
Note: All these shaders use cubemaps, and can be used as base materials, currently they have to be set manually in the .material file as the material editor needs changed to accommodate them.
Metal Shader - with adjustable reflection and specular amount and glossiness.
Glass Shader - This can be used on buildings or cars, or anywhere you need a glass material.
Has a built in color tint and also built in normal maps for extra details.
The glass shader is used on the crystals, all they need now is refraction lol
Car Paint Shader - This shaders creates a two tone paint job for the car, we also used the glass shader to give the windows a nice reflection and coloring to match the car.