From time to time we will inform the community of certain areas of Skyline Development. If we have decided to add a new features or new demos in development etc we will try to make a post in this topic.Feel free to leave your comments to help encourage out development team ; )

Scripting Characters

Scripting Characters

Postby StarFire » 13 Apr 2015, 12:46

I am currently working on getting the default character scripts ready for the next release. We have been reworking various parts of Skylines workflow to create a solution for easy character and AI set up. Two new features have been put in place.

1) Dynamic reusable scripts. These scripts can exist in a external script library and be easily applied to any character providing each character with is own easy to tweak properties. So currently I am busy setting up these scripts and some custom versions as requested ;)

2) The next step will be to create an editor to simplify the full character process. We understand that new users won't even know about actions and how to add a script etc. So we are designing an editor to make this a friendly task. Now one problem we encountered was the ease of creating these editors and other editors for requested features such as procedural generation.
To speed this process up we have created a new system for designing editors and developing them within Skyline. This will give any user the ability to create their own editors for Skyline. More on this as we get the release ready for you. ;)

Heres a screenie for now ;)

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Re: Scripting Characters

Postby TattieBoJangle » 13 Apr 2015, 12:53

Looking great! cant wait to see it working :)
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Re: Scripting Characters

Postby ant0N » 13 Apr 2015, 13:50

good news! very interesting how it will look.. :)
Sorry for my English. :)
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Re: Scripting Characters

Postby Shando » 13 Apr 2015, 14:38

To speed this process up we have created a new system for designing editors and developing them within Skyline. This will give any user the ability to create their own editors for Skyline.


Cool, this could be super helpful for something I'm working on at the moment ;) Hopefully, I'll have something to show to you all soon :?
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Re: Scripting Characters

Postby StevenP » 13 Apr 2015, 14:48

This is great news!

Will we be able to create editors and share them on the Asset Store?
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Re: Scripting Characters

Postby SolarPortal » 13 Apr 2015, 14:55

oh yes! ;) ;)

They are being developed so anyone can sell there own editors on store.
We are also building a protection system, so the core of the editor and code cannot be gotten into. But the editor will still function. .ark files will be used for this.
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Re: Scripting Characters

Postby StarFire » 13 Apr 2015, 15:08

A little heads up for anyone who will be wanting to use the new editor system. You will need to download and check out the QT creator software, Skyline will read the ui file this software creates and enables it to run with Skylines editor side lua script. ;)

http://www.qt.io/download and choose the community free version.

The qt creator is all you will need for the Skyline editor.
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Re: Scripting Characters

Postby ant0N » 13 Apr 2015, 15:12

StarFire wrote:A little heads up for anyone who will be wanting to use the new editor system. You will need to download and check out the QT creator software, Skyline will read the ui file this software creates and enables it to run with Skylines editor side lua script. ;)

http://www.qt.io/download%20and%20chose%20the%20community%20free%20version.

The qt creator is all you will need for the Skyline editor.

page not found :(
Sorry for my English. :)
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Re: Scripting Characters

Postby StarFire » 13 Apr 2015, 15:13

woops :oops: Fixed :)
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Re: Scripting Characters

Postby SolarPortal » 13 Apr 2015, 15:24

I think Qt Designer.exe is apart of the full source but it is 700+mb whereas the Qt Creator is only 70mb.
Easier on download speeds. But i prefer to use the seperate application. :)

Edit: You only need the designer for creating ".ui" files which are an XML setup file. This then loads dynamically on top of the skyline editor as its own window. When skyline closes, your editor closes etc...
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Re: Scripting Characters

Postby Shando » 20 Apr 2015, 01:11

Just wondering if you could give us a heads-up on what Qt Widgets are usable for the new Editor system?

I've used Qt quite extensively in the past, and have already built a couple of forms for my offering :)

Also, do you have a Skyline specific StyleSheet, or is that all driven from within Skyline itself?? I'm only asking as some design decisions may be easier with the correct StyleSheet ;)

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Re: Scripting Characters

Postby StarFire » 20 Apr 2015, 13:10

Pretty much all of the standard widgets can be used including, buttons,sliders,dials,input widgets, trees, list etc.

Currently there is no style sheet, you would need to create your own for now. We can not openly release our editor stylesheet as it has taken a long time to get our image. Although what we are thinking about doing is creating an option so that the Skyline style will be dynamically applied to the users editor on install. What we could do is create a registerd Skyline Editor develop type of relationship (such as yourself) and then these devs could have access to our style sheet at dev time.

Looking forward to seeing your creations ;)
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Re: Scripting Characters

Postby Shando » 20 Apr 2015, 13:51

Hi StarFire,

Good news on the widgets as I need to use the Tree Widget :D

wrt the StyleSheet, I have no problems developing with my own and then Skyline automatically applying the "official" one at load time. I'll probably just use the inbuilt Fusion one anyway for now ;)

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