I'm trying to get a camera to move around a spline path, with the camera facing inwards (imagine a circular path, with an object in the centre - I need the camera to move around the object, while facing it). I followed liamgibbins' tutorial, and it just about works, but the camera faces forwards, instead of perpendicular to the path (regardless of the initial rotation of the camera). It works if I set the camera mode to orbit (the camera is a 2d fixed camera), except that Skyline crashes. Is there another way to do this?
Thanks