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presets and prb

presets and prb

Postby lordalmighty1 » 20 Jul 2015, 10:57

I have made some presets, though they use 4 assets to make 1 asset model. I have not added prb to any of the parts yet.
can I do this to the whole model in 1 go or do I add prb to each part separately please?. I just wondering if I have to re do anything lol..
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Re: presets and prb

Postby SolarPortal » 20 Jul 2015, 11:11

if they are individual scene Entities then you will need to add the PRB to them individually.
We are looking at making actions applyable in multi select mode to speed this process up.

There is also a new feature we will be adding which is being able to bake all selected meshes into 1 single mesh.

Hope this helps :)
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Re: presets and prb

Postby lordalmighty1 » 20 Jul 2015, 11:14

I thought so, putting prb on each part. would be helpful a lot probably for being able to turn prb on or off from whole presets with 1 click or 2 though :).
thanks m8 for the info. the bake to a single mesh would really be good :)
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Re: presets and prb

Postby SolarPortal » 21 Jul 2015, 11:30

Just made it possible to add actions to all selected entities at once. Just need to be able to edit them all at once now :)
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Re: presets and prb

Postby lordalmighty1 » 21 Jul 2015, 11:37

ah nice :) thanks m8
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Re: presets and prb

Postby lordalmighty1 » 26 Jul 2015, 12:21

I have been playing around with my preset buildings, rotating a preset pulled the roof off the building lol. I guess that this will be ok later when baked to a single mesh :). cant wait for that day lol. was this coming in the next update or a later 1 though please m8 just to clarify?.
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Re: presets and prb

Postby SolarPortal » 26 Jul 2015, 12:25

Mesh baking wont be in the next update.
Will speak with StarFire and try and get a rough date :)
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Re: presets and prb

Postby lordalmighty1 » 26 Jul 2015, 12:28

ok no problem, I will toy with rotating it some other way?. if I have presets of its rotation angle that might work for now I guess. or rotate each part in the preset perhaps also. thanks sp m8 :)
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