by SolarPortal » 22 Jul 2015, 16:49
By default, skyline is built using precision from float and Ogre::Real. We haven't support double precision from the start due to extra memory usage from using double and not often is it required for a game.
Q) What are you wanting double precision for?
Skyline Game Engine - Lead Dev.
Please provide as much info as possible when asking for help.Specs: OS: Win 10 64bit, CPU: Intel i7 4770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860
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