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Occlusion Culling?

Occlusion Culling?

Postby CreativeOcclusion » 27 Jul 2015, 05:55

How far along are we at getting Occlusion Culling?
Thanks, CreativeOcclusion
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Re: Occlusion Culling?

Postby SolarPortal » 27 Jul 2015, 09:02

not sure atm and will keep you informed as and when we are going to add it, but with this new material and asset workflow it is a feature that will be needed to keep performance up. :)
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Re: Occlusion Culling?

Postby StarFire » 27 Jul 2015, 11:34

We have a couple of ideas currently in the pipeline. One is an open source system and the other is to get back in touch with Umbra and see if there is a way to get their tools into Skyline. We did have contact in the past but Skyline was going to retail for a much higher price than it is now so they may not see a way of getting there money back from the current pricing.
What we can say is that Skyline will have one other another way to achieve occlusion culling as it is a necessity for any big game world.
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Re: Occlusion Culling?

Postby CreativeOcclusion » 27 Jul 2015, 18:01

Thank you...It is so nice to be part of a community where questions like this can be asked, and receive an honest answer....
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Re: Occlusion Culling?

Postby SolarPortal » 27 Jul 2015, 18:11

:)
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Please provide as much info as possible when asking for help.


Specs: OS: Win 10 64bit, CPU: Intel i7 4770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860

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