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Animating post process effects

Animating post process effects

Postby Ellement » 16 Dec 2012, 08:22

Hey, i would like to know if there is a way to animate post process effects. When my Hero gets a hit , i want a blury view from 100% to 0% in 3 seconds. :)
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Re: Animating post process effects

Postby StarFire » 16 Dec 2012, 12:04

Thank you Element, this is something I want to add on the next post effect development pass, great as you say when the hero take a hit, or a car accelerates.

I will add this request to the to-do list for you ;)
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Re: Animating post process effects

Postby Ellement » 16 Dec 2012, 14:43

Thank you , this will be very usefull
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Re: Animating post process effects

Postby ant0N » 16 Dec 2012, 15:26

NightHawk wrote:Thank you Element, this is something I want to add on the next post effect development pass, great as you say when the hero take a hit, or a car accelerates.

I will add this request to the to-do list for you ;)


it would be nice if we could manage special effects using lua. :)
for example:
Code: Select all
sky.getBloom()
sky.setBloom(float)
sky.getDof()
sky.setDof(float)
sky.getBlur()
sky.setBlur(float)
.......
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Re: Animating post process effects

Postby StarFire » 16 Dec 2012, 15:31

Yes antON these will be controlled via Lua as it would be the simplest way to do this ;)

@Element: Dont worry about the lua, as we will guide you ;)
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Re: Анимация пост-обработки эффектов

Postby ant0N » 16 Dec 2012, 15:38

super!!!! waiting for the release... :D
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