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Skyline Forums • View topic - Gearing up for project...
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Gearing up for project...

Gearing up for project...

Postby Ryder » 25 Feb 2016, 09:26

Hi all,

So I'm gearing up to work on a project, and thought I'd ask the users about basic functionality requirements (and wishlist) that have for the project... and how well they mesh with the capabilities of Skyline.

Requirements:

- Visual inventory system (meaning, lots of images of inventory items, drag n drop interaction).
- Day/night cycles.
- Realtime scaling of entities (via script).
- "Cut scenes" by video file, or if need be, by secondary camera, set to display a scripted cut scene.

Wants:
- Vignette post processing
- grain/noise in post processing
- color (de)saturation in post processing
- wind simulation (affecting global physics... example, all particle systems in game)
- rain effects (modulated)
- fog effects (modulated)

So... can I get there from here?

Thank you for your kind help.

Ryder
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Re: Gearing up for project...

Postby Shando » 25 Feb 2016, 12:25

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Re: Gearing up for project...

Postby SolarPortal » 25 Feb 2016, 14:50




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Re: Gearing up for project...

Postby Ryder » 26 Feb 2016, 05:09

Thanks Shando, SP,

RE: doing cinematics... which version is planned? Video file playback, or 2nd camera scripted real time?

modulated (rain/fog) simply means that they can be influenced real-time...

SP... as far as vignette being found in the "older" pfx panel... does this imply it's no longer part of the interface... or are both the older and newer panels still working? (I'll worry about finding them later :)

Thanks!

R
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Re: Gearing up for project...

Postby SolarPortal » 26 Feb 2016, 14:20

The old panel still holds 20+ effects, but are not adjustable like the SSAO, HDR and Photofilters of the newer post fx panel.

You can get the old one by right clicking on the main engine toolbar at the top and open the Post Effects panel or get the new pfx editor by right clicking in the scene and choosing the bottom option :)

Ok, i get what you mean with the modulated effects. lua can control particles to do what you want and whats missing can be added.

For cinematics, liam, Shando & myself have managed to make a camera cutscene for example:


but we do have the video ones planned aswell that will be built into a trigger to play a video and audio.

Hope this helps :)



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