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no file extension on asset store items.

no file extension on asset store items.

Postby cassius_b » 07 Apr 2016, 19:25

Downloaded 2 items (free) from store but neither are recognised by Skyline or any other software. Am I missing something?
Theres no file extension.
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Re: no file extension on asset store items.

Postby CreativeOcclusion » 07 Apr 2016, 19:34

You can just rename them with a .zip extension...They are just .zip files...I had the same problem...I haven't tried it, but I think they could be unzipped without renaming....Hope this helps...CO
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Re: no file extension on asset store items.

Postby cassius_b » 07 Apr 2016, 19:49

Thanks I will give it a go.
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Re: no file extension on asset store items.

Postby cassius_b » 08 Apr 2016, 00:55

Ok I imported the item (fern_pack) but it has no texture on it. The textures are in the same folder with a material file called fougerdefault
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Re: no file extension on asset store items.

Postby CreativeOcclusion » 08 Apr 2016, 09:46

I made you a written tutorial on how to setup the fern...The model is not mine, I just wanted to help you out...I am not real good at tutorials...I hope this is all correct..If not, I'm sure SolarPortal can clear up any mistakes I might have made...I hope this helps you out...CO

Here is the link for .pdf file...
https://drive.google.com/file/d/0B2Of1D ... sp=sharing
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Re: no file extension on asset store items.

Postby PaRaDoXoS » 08 Apr 2016, 09:49

You can drag the Fern into a scene from the Asset Manager and then add the Material to it by dragging it onto the Fern.
If the model shall use the material by default (which I assume), then you can use the Properties Panel on the right, click on the third icon (that with red, yellow and blue dots) and then use "Bake to Mesh File". This will change the Model on your Harddisk -- the Material will be used in the Future (and I assume everytime you click "Reset to default")
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Re: no file extension on asset store items.

Postby SolarPortal » 08 Apr 2016, 10:51

Nice tutorial for the fern CO :)

@PaRaDoXoS,
(and I assume everytime you click "Reset to default")

yes, this is the case as it is baked to the mesh file on hard drive and overwrites the materials written in the mesh file with the new nam, thus becoming the new defaults for that mesh :)
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Re: no file extension on asset store items.

Postby cassius_b » 08 Apr 2016, 12:06

Thanks for help.
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