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navmesh

navmesh

Postby cassius_b » 06 May 2016, 16:17

Is the purpose of navmesh to show where enemy characters can walk.? Is it used globaly over the entire map? I can't seem to make anything happen.
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Re: navmesh

Postby TattieBoJangle » 06 May 2016, 16:27

Hi cassius yea its so the AI or character can navigate better for example if you have a long wall with a door and you are behind the wall the AI wont just continually walk against the wall on the other side it will see the only way is to use the doorway, here is an example not sure if anything has changed since this video.

Is it used globaly over the entire map


I believe so there should be an option to include terrain.

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Re: navmesh

Postby SolarPortal » 06 May 2016, 16:27

Have you checked the Debug option on the editor panel.

NAvmesh has to be generated first aswell.

Here are some older videos that may help:




Edit: Tattie, Good video Tutorial :)
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Re: navmesh

Postby cassius_b » 06 May 2016, 21:02

Thanks. I will take a look.
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