by SolarPortal » 10 Dec 2016, 01:32
Skyline isn't using double precision, so it might be that. What sort of distance are we talking?
To reduce the auto poly, try increasing the "Camera Lod Bias" on the scene setting panel. Push that up as far as needed to push where lods pop in. Apart from that, it hasn't been hooked in for editing yet. We added it as it increased performance in the engine 2 fold.
Beware, cameras are popping ungracefully, which means if it is following something especially at speed, it could pop and judder.
Other techniques to reduce your problem, is scale everything down to a smaller size, essentially changing unit size.
Skyline Game Engine - Lead Dev.
Please provide as much info as possible when asking for help.Specs: OS: Win 10 64bit, CPU: Intel i7 4770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860
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