If all the characters are rigged through the auto rigger (e.g. Fuse Characters), then they all share the same rig and all the animations will apply and work the same way.
SolarPortal wrote:We are downloading some animations as wellGreat deal of variety and can see some really cool characters in the future.
Is that max plugin the one where it converts the auto-rig to biped? or are you talking about a different one?
We just make a character in fuse, rig, import into skyline and add the animations straight on to it, then save back to hard drive. No Modelling package apart from fuse in the process.
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