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Game Optimising

Game Optimising

Postby StarFire » 17 May 2015, 14:49

Just found out that Simplygon are doing a free cloud based optimising service where you can get your models polly reduced etc for game ready use.

Hers the link if you fancy checking it out:https://www.simplygon.com/pricing
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Re: Game Optimising

Postby TattieBoJangle » 17 May 2015, 15:17

Great program i wish they would release it as a standalone rather than uploading downloading lol
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Re: Game Optimising

Postby StarFire » 17 May 2015, 15:29

Just given it a try and it does what it says on the tin lol Good polly reduction and it is free! :D
I think with an hour per month you will be able to get lots of models as it only takes a few seconds to convert.

The cloud uses a desktop application to do the work which is then uploaded to process. Time will tel,l but once I get some usable results we will post it. Hope the workflow will work with animated characters so we can reduce the poser meshes ;)
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Re: Game Optimising

Postby TattieBoJangle » 17 May 2015, 15:37

Think i will stick with my cruncher but it is great for free as you said :)

http://www.atangeo.com/products/cruncher
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Re: Game Optimising

Postby TattieBoJangle » 17 May 2015, 15:41

or Meshlab thats free and good also
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Re: Game Optimising

Postby StarFire » 17 May 2015, 16:00

Meshlab look a bit old, Cruncher looks great but is only in unity from what I can see :(
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Re: Game Optimising

Postby TattieBoJangle » 17 May 2015, 16:08

yea not sure why it says that i will do a video for you guys to see how it does a model pack in seconds and also makes lods out of a single mesh
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Re: Game Optimising

Postby TattieBoJangle » 17 May 2015, 16:23

Ok as you can see it batch converts a model pack lowers the poly and also makes lod stages you can set it to however many stages you want ;)


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Re: Game Optimising

Postby SolarPortal » 17 May 2015, 16:36

that seems quite powerful :) Shame it has no visual checking though.
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Re: Game Optimising

Postby TattieBoJangle » 17 May 2015, 16:38

it does if you do one at a time that was just batch ;)
Case: CM Storm Trooper CPU: I7 5930k X99 Cooler: Noctua NH-D15 Graphics: Asus GTX 1080 Motherboard: Rampage Extreme V x99 Ram: RipJaws DDR4 3000mhz Storage: x2 SSD Crucial 500GB + x5 2TB Hdd PSU: Evga 1500w OS: Windows 10
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Re: Game Optimising

Postby SolarPortal » 17 May 2015, 16:40

oh right, definitely a tool worth looking at.
On the website, what it promotes that it does seems very good, especially keeping the original shape to the best it can.
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Re: Game Optimising

Postby TattieBoJangle » 17 May 2015, 16:48

yea it does it well there are loads of options this was just a quick show

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Re: Game Optimising

Postby StarFire » 17 May 2015, 16:58

Ah this is why we are a bit confused with the cruncher being unity, its the rong stie link you gave us http://www.atangeo.com/products/cruncher lol :lol:

it should have been http://www.mootools.com/plugins/us/polygoncruncher/index.aspx got this fropm your video ;)
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Re: Game Optimising

Postby TattieBoJangle » 17 May 2015, 17:02

:oops: :oops: hahah oops :oops: :oops:
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Re: Game Optimising

Postby StarFire » 17 May 2015, 17:04

lol :lol:
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