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Texture atlas

Texture atlas

Postby TattieBoJangle » 28 Jun 2015, 22:53

Hi guys if anyone is in need of converting a multi texture model to a single texture atlas i would be happy to help out, as you can see from the image below i have a building that uses 15 individual textures. Now what it does is it breaks down the model re-maps it then bakes it so you only have 1 texture file this will reduce memory and draw calls.

Original texture usage 31mb
new texture usage 9mb

Image

The process usually takes 2-3min and outputted to any format also note the more textures the model has you may lose some quality but i found anything around 15 files or below is ok, below is individual vs one texture

Image
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Re: Texture atlas

Postby SolarPortal » 29 Jun 2015, 12:00

That's a pretty cool application. Many times we have complained about models like this, but to have a remapped model is a good workaround.
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