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Mechanic - Activate Message

Mechanic - Activate Message

Postby StarFire » 13 Sep 2015, 16:32

After seeing some of the Lua you guys have been playing with to make a player interaction message. I thought about doing the same with actions and a small script to control them. Here is the out come ;)

Download Combination script: Activate Message.zip



For more detailed information on how this was made please read the blog: http://blog.aurasoft-skyline.co.uk/mechanics-action-based-activate-message/
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Re: Mechanic - Activate Message

Postby ant0N » 13 Sep 2015, 19:00

great job, StarFire! It looks nice.

P.S. I wish we had the opportunity to create actions through Lua... :roll:
Sorry for my English. :)
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Re: Mechanic - Activate Message

Postby StarFire » 13 Sep 2015, 19:31

Thanks antON :D

Do you mean adding actions to spawned objects?
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Re: Mechanic - Activate Message

Postby ant0N » 13 Sep 2015, 20:01

Yes, that would be great. :)
Sorry for my English. :)
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Re: Mechanic - Activate Message

Postby StarFire » 13 Sep 2015, 20:10

It would have to be only on spawned objects otherwise there may be problems when you go back to the scene to edit it. We will have a look for you :D
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Re: Mechanic - Activate Message

Postby ant0N » 13 Sep 2015, 20:24

thank you, StarFire!! :D
Sorry for my English. :)
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Re: Mechanic - Activate Message

Postby StarFire » 13 Sep 2015, 20:31

Just manage to get the same command we use for the plugin now to work with spawned objects :D

It will be in next release for you ;)
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Re: Mechanic - Activate Message

Postby ant0N » 13 Sep 2015, 20:50

great news, I have a lot of plans where to use it... :)
Sorry for my English. :)
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Re: Mechanic - Activate Message

Postby Gtox » 14 Sep 2015, 06:03

Nice, that'll come in handy.
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