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AI slides and presentations

AI slides and presentations

Postby SpiderMack » 11 Feb 2018, 18:13

More people gets information on many ways AI tools or AI systems can be made , the better.

This is a general presentation of many usefull articles and videos.
Many was usefull to make my own AI systems or tools.


Guerilla games AI about Killzone games

https://www.slideshare.net/guerrillagames/killzones-ai-dynamic-procedural-tactics-9885496
Image

Other Guerilla Games presentations with some Pdf downloads
http://aigamedev.com/open/coverage/killzone2/


Baking automatic generated for covers and tags
https://www.slideshare.net/guerrillagames/pgaic11

Image


Horizon AI presentation covering AI group
https://www.guerrilla-games.com/read/the-ai-of-horizon-zero-dawn


Fear AI video


Sunset Overdrive AI for complex environment and fast gamleplay



Left 4 dead AI director


The Division: AI Behavior Editing and Debugging


What makes good AI


AC Syndicate vehicle AI


Goap presentation and optimsations


Vaulition Open world games AI


AI for generated worlds


If you plan to put some flying mechas on your game
https://www.guerrilla-games.com/read/putting-the-ai-back-into-air




GDC has also many usefull slides.




Another free system baking covers in navmesh data.
It's lightweight data , position at maximum height, orientation.
Image

The system in action combined with dynamic grid and query
Last edited by SpiderMack on 13 Mar 2018, 13:03, edited 5 times in total.
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Re: AI slides and presentations

Postby epsilonion » 12 Feb 2018, 18:56

Awesome, thank you these will help me in my quest.. :D
Lots of information here will start watching and looking tomorrow.. (day off today).. :P
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Re: AI slides and presentations

Postby SpiderMack » 12 Feb 2018, 22:07

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Re: AI slides and presentations

Postby SpiderMack » 16 Apr 2018, 10:57

A presentation video about Far Cry games , systemic AI and Director AI
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Re: AI slides and presentations

Postby SpiderMack » 08 Jul 2018, 16:07

Creating NPCs for Tom Clancy's The Division

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Re: AI slides and presentations

Postby SpiderMack » 14 Jan 2019, 14:24

Another great Guerilla Games presentation.
Many infos you could find usefull for your own game about using navmesh, avoidance , path smoothing among others.

https://www.guerrilla-games.com/read/beyond-killzone-creating-new-ai-systems-for-horizon-zero-dawn







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