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Forester and Medusa - Vegetation and Rock Generator

Forester and Medusa - Vegetation and Rock Generator

Postby StarFire » 12 Sep 2014, 18:54

Forester and Medusa

Some time you come across a jewel in cyberspace and Forester and Medusa are such jewels. These applications may not look as current but the tech behind them is very powerful and can produce some amazing results for very little effort on your part. Best of all you don't need to sell your Gran to get a copy as it is priced for the hobby user.

Skyline Render of Forester and Medusa Content:
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If you want vegetation in your game these tools are a must in your toolbox. They come with a variety of templates to get you started and a selection of textures and it is easy to add your own texture if needed.

Forester as the name implies is a powerful tree generation package with numerous options for a huge variety of trees and custom variations are very quick to create. Medusa is a rock generation package, this is one tool you did not know you needed no more will you have to suffer difficult UVs as this package produces tidy seams out of the box with correction tools if needed. Again the quality of results from both these packages is outstanding.

There is no reason not to try as there is a free lite version to try before you buy.
Get Forester here: http://www.hptware.co.uk/forester.php
Get Medusa here: http://www.hptware.co.uk/medusa.php

Forester Images:( note: images are not Skyline renders)
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Medusa Images:( note: images are not Skyline renders)
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@pgadesertrat: Thanks for letting us know about this software :D

.
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Re: Forester and Medusa - Vegetation and Rock Generator

Postby AuShadow » 19 Feb 2015, 17:13

heres a quick scene using some rocks made using Medusa Pro in about 10 minutes, then set up and working in Skyline very easily
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Re: Forester and Medusa - Vegetation and Rock Generator

Postby SolarPortal » 19 Feb 2015, 17:17

nice one, they are looking great :D
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Re: Forester and Medusa - Vegetation and Rock Generator

Postby AuShadow » 19 Feb 2015, 18:16

Had to do a night scene with a fire inside the cave

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Re: Forester and Medusa - Vegetation and Rock Generator

Postby ant0N » 19 Feb 2015, 18:19

beauty!!! Only need the terrain to make it darker on the last image. :)
Sorry for my English. :)
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Re: Forester and Medusa - Vegetation and Rock Generator

Postby SolarPortal » 19 Feb 2015, 18:21

yeah i agree, you can drop the scene ambience using the top slider on the render panel. :)
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Re: Forester and Medusa - Vegetation and Rock Generator

Postby AuShadow » 19 Feb 2015, 18:36

Nice touch, much darker now

Image

Also, I added a red Spot light pointing out the cave from the fire which gave a really nice glow effect on the barrels and planks but it didnt affect the terrain at all?, anyone have any ideas?
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Re: Forester and Medusa - Vegetation and Rock Generator

Postby SolarPortal » 19 Feb 2015, 18:48

just uploaded a flickering light preset onto the store.
it has a microscript attached.

http://www.chi-ad.com/Skyline/AssetStore/index.php?route=product/product&product_id=78

it would look great in that scene :D

Edit: Terrain currently only works with one light. The directional light.
StarFire is currently in the process of trying to get a multi light terrain :D
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Re: Forester and Medusa - Vegetation and Rock Generator

Postby AuShadow » 19 Feb 2015, 18:59

ahh yep cool, so even with deleting the directional light it still wont be affected by any other lights?,

But yeah flickering light would be the finishing touch for that cave fire
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Re: Forester and Medusa - Vegetation and Rock Generator

Postby SolarPortal » 19 Feb 2015, 19:02

oh, sorry, if you delete the directional light, then a point or spot will also work.
However the scene will not load back as it requires the directional light for setup.

In this case, simply set the visibility property of the Dir light to off, which means it isn't deleted just invisible and the scene will load back. The point or spot will then take over. But you must leave the dir light in the scene and must not change its tag in its properties.
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Re: Forester and Medusa - Vegetation and Rock Generator

Postby AuShadow » 19 Feb 2015, 19:03

yep already stuffed up here as i deleted the light, crashed the editor and now the save wont load due to no dir light..... bugger, but these things happen
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Re: Forester and Medusa - Vegetation and Rock Generator

Postby SolarPortal » 19 Feb 2015, 19:07

you can fix your scene, as all the files are XML as user @Shando knows :)
This means most aspects of the scene can be edited outside of the engine. If you send me your scene files, i will fix it for you :D
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Re: Forester and Medusa - Vegetation and Rock Generator

Postby Shando » 20 Feb 2015, 03:35

SolarPortal wrote:just uploaded a flickering light preset onto the store.


Just downloaded and replaced a couple of my lights with this, and it looks great 8-)

Now to replace all the other lights!!

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Re: Forester and Medusa - Vegetation and Rock Generator

Postby AuShadow » 20 Feb 2015, 08:27

That light works a treat:



also added a link in the description of video to skyline homepage
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Re: Forester and Medusa - Vegetation and Rock Generator

Postby SolarPortal » 20 Feb 2015, 13:33

wow, that ended up with a quick use lol :P

@Shando, i bet your level looks even better now. :D

@AuShadow, That does work very well. We do have a treat to be shown later with terrain. :) :)
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Re: Forester and Medusa - Vegetation and Rock Generator

Postby Pirate Myke » 20 Feb 2015, 15:25

Very nice indeed.
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Re: Forester and Medusa - Vegetation and Rock Generator

Postby lordalmighty1 » 22 Feb 2015, 05:30

nice work aushadow m8 looks good :)
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Re: Forester and Medusa - Vegetation and Rock Generator

Postby AuShadow » 10 Mar 2015, 12:53

done some big cliff rocks into skyline with medusa pro, and a couple of random shots

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Re: Forester and Medusa - Vegetation and Rock Generator

Postby SolarPortal » 10 Mar 2015, 13:04

that is an awesome looking cove. nice one m8 :)

Have you tried the multi light terrain yet, to get the fire bleeding out the cave.
This is on the drop down in the creation tab of the terrain editor.

The Uber material will look great on those rocks once done aswell.

Keep up the great and artistic work :D
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Re: Forester and Medusa - Vegetation and Rock Generator

Postby StevenP » 26 Mar 2015, 19:39

Does anyone know of any other asset generators? For example buildings, houses, etc, or a creature creator (similar to a character creator but with non-humanoid beings.) Anything that can make a programmers life easier. :lol:
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Re: Forester and Medusa - Vegetation and Rock Generator

Postby TattieBoJangle » 26 Mar 2015, 19:47

I have used this in 3d max it works good when you rap your head round it

http://tysonibele.com/Main/BuildingGenerator/buildingGen.htm
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Re: Forester and Medusa - Vegetation and Rock Generator

Postby StevenP » 26 Mar 2015, 19:51

TattieBoJangle wrote:I have used this in 3d max it works good when you rap your head round it

http://tysonibele.com/Main/BuildingGenerator/buildingGen.htm


That looks very cool!
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Re: Forester and Medusa - Vegetation and Rock Generator

Postby TattieBoJangle » 26 Mar 2015, 19:53

for characters you can use autodesk character generator or make human

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Re: Forester and Medusa - Vegetation and Rock Generator

Postby StevenP » 26 Mar 2015, 21:04

Thanks, TattieBoJangle, I'll give the free version a spin when I get the chance but I better focus on some level design first. :lol:
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Re: Forester and Medusa - Vegetation and Rock Generator

Postby StarFire » 30 Mar 2015, 14:45

going to give the asset gen script a try as this may give us ideas on how we could do this in Skyline.
Id the autodesk character does rigging then it could be a good tool.
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