First off, thank you very much to Hannah and Jayce for kicking the tyres on the system and getting my account up and running.
So, why am I here?
Well, I suspect like many indie developers, I've been a gamer for many-a-year and thought it finally time to see the world from the other side of the coin. Much research later, and after a lot of playing with Unity (which taught me that my general hatred of anything .net related was well founded) and Torque3D (which confirmed yet again that good documentation is the cornerstone to any successful project) I ended up here, after reference from a seemingly unfortunately doomed project (Pixel Light).
However, that reference alone was not sufficient, but rather the fact the Skyline uses Lua for scripting, something I am reasonably familiar with from modding other games, and something that I feel I have a reasonable chance of mastering as an artist rather than programmer.
But enough wittering... what's the project?
Well, you may or may not be be familiar with those li'l reptilian kritters known as Kobolds; the poor, little beasties every Adventurer loves to beat on...
...It's time they fought back!
[Hopefully] the intrepid adventurer will now take on the roll of the plucky little Kobold, fighting back against the tide of Evil Paladins and Precious Princesses.
Let the developing commence!!