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Update

Update

Postby TattieBoJangle » 23 Nov 2017, 00:47

Any idea when the new update will drop ;)
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Re: Update

Postby SolarPortal » 23 Nov 2017, 18:39

going for this weekend, but got stuck with an SSL library needed to activate the product.. No license, no skyline lol :P
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Re: Update

Postby SpiderMack » 24 Nov 2017, 22:45

SolarPortal wrote:going for this weekend, but got stuck with an SSL library needed to activate the product.. No license, no skyline lol :P
Working as fast as humanly possible :P


How many betas before Steam release ?

After release will you use Steam Beta update groups possibility instead ?
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Re: Update

Postby SolarPortal » 26 Nov 2017, 17:49

this should be the last major release of the Gen2 private alpha build that we are currently testing... but it all depends on what major bugs are found as too how it affects our release.

Our timeframe for releasing on our store will be sooner than releasing on steam as we just dont want the thumbs down right at the start, so we will ensure that it works to its best before releasing onto steam.

But if all goes well, we should have our store release at least in this year! :D
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Re: Update

Postby SolarPortal » 26 Nov 2017, 23:57

Update is pretty much ready to go, just need to be able to connect and get it online, do a full test and then release :P
Also a new blog is being written as well as an immense change log :P
Conceive, Quantify & Do!
Remember skyline is in beta, and with your help; we can improve it for future users.
Always give as much information as possible when asking for help.

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Re: Update

Postby SpiderMack » 29 Nov 2017, 23:31

Great work on last update.
So many changes for the best :)
DX11, 64 bits and lot much more, good job guys.

BTW , nice splash screen.
But it's a little strange to have this in the logo "helping gamers create games" ? It doesn't looks Pro :lol:
I mean many popular 3D engines are to help people create games.

A logo or splash screen with only engine name is the way to go (Unity, UE4, CryEngine ...)

What do you think ?
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Re: Update

Postby SolarPortal » 30 Nov 2017, 22:08

Thank you very much :) Its took some doing but we got there in the end :P

But it's a little strange to have this in the logo "helping gamers create games" ? It doesn't looks Pro :lol:

This is an old quote from early skyline days where we were trying to get across the point of being a simple to use engine.
We can rethink it, but for now it doesn't harm :)
Conceive, Quantify & Do!
Remember skyline is in beta, and with your help; we can improve it for future users.
Always give as much information as possible when asking for help.

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Re: Update

Postby SpiderMack » 09 Dec 2017, 17:11

Hi,

Is there some other update planned with bug fixes like navmesh issues ?
I'm ready to test it again :lol:
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Re: Update

Postby SolarPortal » 09 Dec 2017, 17:23

havent got around to them yet as been setting up the new store... there is a couple things to add and we will try to get navmesh as part of it.. then release an update :)
Conceive, Quantify & Do!
Remember skyline is in beta, and with your help; we can improve it for future users.
Always give as much information as possible when asking for help.

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