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Skyline Forums • View topic - Should Skyline adopt open source ?
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Should Skyline adopt open source ?

Should Skyline adopt open source ?

Postby SpiderMack » 29 Aug 2018, 20:23

Hi,

Skyline development is very slow, it supposed out of beta but many essential things needs to be implemented or fixed
().
The majority is at 0% completed, and most have been submitted long time ago.
This makes me not choose Skyline and instead pick up something else.

Skyline would need participative development people, it is possible with open source on GitHub.
This is the solution that was recently adopted by Game Guru 3D engine and it has boost up it's development in unprecedent speed, and people bring new features.
This is a way adopted by UE4 allowed it to boost it's development a lot, without contributors it would never get so much bug corrections and would never be as complete as it is.

I think Skyline needs to find new ways to get it's development lot more active, even on Steam without regular work on essential features and regular updates, users perhaps will not stay using it.
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Re: Should Skyline adopt open source ?

Postby cassius_b » 29 Aug 2018, 23:47

Not too many people are reporting bugs as far as I can see.This forum is very quiet. I think more discussion should be encouraged, maybe have a general discussion section..
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Re: Should Skyline adopt open source ?

Postby SpiderMack » 30 Aug 2018, 08:36

I agree there is no more bug report, forum is very inactive, that's not great.
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Re: Should Skyline adopt open source ?

Postby SolarPortal » 30 Aug 2018, 17:49




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Re: Should Skyline adopt open source ?

Postby SpiderMack » 30 Aug 2018, 23:55

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Re: Should Skyline adopt open source ?

Postby SolarPortal » 31 Aug 2018, 00:44




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Re: Should Skyline adopt open source ?

Postby SpiderMack » 31 Aug 2018, 12:31

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