

function onInit( objID )
   obj = objID
   heightOffset = 1.7;
   
   effectDuration    = 0         -- Time this effect will live in ms( 1000ms = 1sec ) 0 = constant
   particleFile    = "Fire01"    -- this is a *.skyparticle file without the extension
   
   particle.setEffectDuration(effectDuration)
   particle.setEffectFile(particleFile)
   Fx_Data_ID = particle.createSkyParticleFX() -- create the particle template
   x,y,z = entity.getPosition(obj)
   particleFX_ID = particle.spawnSkyParticleEffect(Fx_Data_ID,x,y+heightOffset,z)
end
function onStop(  )
   particle.deleteParticleFX( particleFX_ID );
end


particle.setEmitting(FX_HND, 1);function onKeyDown(key)
   particle.setEmitting(particleFX_ID, 1);
end
function onKeyUp(key)
   particle.setEmitting(particleFX_ID, 0);
end



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