function onInit( objID )
obj = objID
heightOffset = 1.7;
effectDuration = 0 -- Time this effect will live in ms( 1000ms = 1sec ) 0 = constant
particleFile = "Fire01" -- this is a *.skyparticle file without the extension
particle.setEffectDuration(effectDuration)
particle.setEffectFile(particleFile)
Fx_Data_ID = particle.createSkyParticleFX() -- create the particle template
x,y,z = entity.getPosition(obj)
particleFX_ID = particle.spawnSkyParticleEffect(Fx_Data_ID,x,y+heightOffset,z)
end
function onStop( )
particle.deleteParticleFX( particleFX_ID );
end
particle.setEmitting(FX_HND, 1);
function onKeyDown(key)
particle.setEmitting(particleFX_ID, 1);
end
function onKeyUp(key)
particle.setEmitting(particleFX_ID, 0);
end
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