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glTF 2.0 support

glTF 2.0 support

Postby SpiderMack » 30 Sep 2017, 14:47

Hi,


glTF 2.0 si the new 3D format to export and exchange models and animations.
It's more flexible, lightweight , standardized , open source and ready for for Physically based rendering.

You can find some indepth description here :
https://godotengine.org/article/we-should-all-use-gltf-20-export-3d-assets-game-engines

Substance already is supporting it :
https://www.allegorithmic.com/blog/new-substance-painter-autosave-gltf-and-felix-exports

FBX is fine , but i wonder if skyline will move to that new format ?
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Re: glTF 2.0 support

Postby SolarPortal » 30 Sep 2017, 15:25

if enough users request this feature, then it will be added. But at this current time, we are not looking to support it yet :)
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