SolarPortal wrote:Its getting there, we have just spent a day trying to fix a pixel buffer system in DX11 for updating sub regions of a texture. This was not working in the core at all and its took some brainpower to do.
Once DX11 is done, you can focus on more interesting features
SolarPortal wrote:Skyline has an end game exporter, we are planning for a release sometime this weekend or monday, so users can test it and find any faults with it..
Keep us informed, i will be ready to test it.
SolarPortal wrote:Game mechanics are coming along.
Do you mean script and Visual scripting examples, or some new editor feature ?
SolarPortal wrote:No, we have not started on a grouped preset into 1 preset yet, still on the todo list as are a few workflow bugs.
If it can't be ready for Steam release, it should come right away after, like Unity prefabs or UE4 Blueprints it's a very important one to make 3D levels in a good way
SolarPortal wrote:And there is still steam to integrate of course
Will you keep up to date the actual "non steam" version ? Or will you propose it for Steam users when they could be interested to distribute their game in "non steam" platforms or their own site ?
Anyway, glad to know things are going well , Skyline is not very known at all, and i'm sure it will surprise lot of indies in a very good way when people will discover it on Steam