Hi,
Each time i try to add a grass material Skyline crashes.
Some terrain code has changed about grass system ?
It would be nice to have grass working in some of the next updates
13:10:34: OGRE EXCEPTION(5:ItemIdentityException): Parameter called grassBlendLayer does not exist. in GpuProgramParameters::_findNamedConstantDefinition at E:\00_Skyline Integrations\Ogre3D SDK\Source\v2-1\OgreMain\src\OgreGpuProgramParams.cpp (line 2218)
13:38:11: GLSL compile log: 537231872VertexShader_vs
0(81) : error C0000: syntax error, unexpected identifier, expecting '{' at token "uv1"
0(112) : error C0000: syntax error, unexpected ';', expecting "::" at token ";"
0(485) : error C1009: "uv1" is not member of struct "block"
13:38:11: OGRE EXCEPTION(3:RenderingAPIException): Vertex Program 537231872VertexShader_vs failed to compile. See compile log above for details. in GLSLShader::compile at E:\00_Skyline Integrations\Ogre3D SDK\Source\v2-1\RenderSystems\GL3Plus\src\GLSL\OgreGLSLShader.cpp (line 308)
13:10:34: WARNING: Could not generate mipmaps for Grass_035.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline.
13:10:34: WARNING: Mesh2 instance 'GrassTile_[Hash 0xc2be6907]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
Why there is this warning it could not generate mimaps ? Should it generate mipmaps ? why this is in the logs ?
Same for this warning , why mesh instance is defined manually loaded by default ?
Users browsing this forum: No registered users and 1 guest