I wasn't sure where to put this question but I am wondering if anyone has used the basic models in Skyline (cubes, etc.) for laying out a prototype level or even for things that would be used in a final game. If you have do you have advice to make the workflow smoother? <-- Edited to add that this is the question. If you used the basic objects for laying out levels what tips do you have that help it go faster? Is it just fiddly by nature or am I just too impatient (which could be true .)
For me the problem is it seems too fiddly and difficult to place a cube, for example, and then resize it (because it resizes based on the center of the object rather than from edges or corners) then moving, rotating resizing again and then moving, etc. just become difficult. I know snap to grid can help but once the object has been rotated any form of moving, resizing, etc. becomes very difficult and fiddly. Messing with the gizmos, etc. can get counter intuitive (at least in my mind) once rotation is applied. I am sure this is just due to my lack of experience, though.
Anyways, it would be nice to be able to resize using handles on the edge of the objects, so, for example, I could grab a handle and only resize upwards (so if the block is on the ground it doesn't resize into the ground requiring me to reposition it) or t to the right, etc. Hopefully someone understands my frustrations. lol