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Skyline Forums • View topic - Skyline Release 0.6.8 The Gremlin Hunters
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Skyline Release 0.6.8 The Gremlin Hunters

Skyline Release 0.6.8 The Gremlin Hunters

Postby StarFire » 16 Sep 2013, 18:46

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Re: Skyline Release 0.6.8 The Gremlin Hunters

Postby pgadesertrat » 16 Sep 2013, 19:33

Sweeet! From the lengthy list of new goodies and fixes it sure looks like this update was well worth the wait :) .


Thanks guys!
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Re: Skyline Release 0.6.8 The Gremlin Hunters

Postby Jaguar » 16 Sep 2013, 23:19

Awesome!!
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Re: Skyline Release 0.6.8 The Gremlin Hunters

Postby macklebee » 16 Sep 2013, 23:58

fantastic looking stuff! I cant wait until this coming weekend to try this out. :)

once you get the Recast/Detour that was introduced in Skyline V0.6.4 - Evolution Release accessible with lua and usable with character controllers, this will be one hell of an engine... amazing progress guys - very impressive!
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Re: Skyline Release 0.6.8 The Gremlin Hunters

Postby Shando » 17 Sep 2013, 00:41

Hi Guys,

Great release :)

I've been playing with the Material Editor (again :evil: ) and come across a couple of things.

I'll start a new thread under "Shaders n Materials" rather than clutter up this one.

Keep up the great work.

Regards

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Re: Skyline Release 0.6.8 The Gremlin Hunters

Postby ant0N » 17 Sep 2013, 02:38

Hi guys! it's just a huge update! At this pace you will not be equal. :D :D
Thanks for a great number of useful new Lua commands. ;)
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Re: Skyline Release 0.6.8 The Gremlin Hunters

Postby StarFire » 17 Sep 2013, 10:50

Thanks guys for the kind words of encouragement =)

We are planning to get the AI up and running next, so lua and nav mesh will be accessible soon ;)

@Shando: Doh! Thought we had caught all errors with the material editor, together we will eliminate these remaining gremlins!
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Re: Skyline Release 0.6.8 The Gremlin Hunters

Postby Martyn » 17 Sep 2013, 11:46

Will be downloading this when I get back home! Looks like loads of improvements, impressive work.
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Re: Skyline Release 0.6.8 The Gremlin Hunters

Postby iamcheeseontoast » 18 Sep 2013, 01:36

And here's me with 2 weeks holiday beginning at the end of the week..... Time to get my ass back into gear..
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Re: Skyline Release 0.6.8 The Gremlin Hunters

Postby Sir.Tiddlesworth » 18 Sep 2013, 04:37

Wow!
Skyline sure has come a long way since I last checked (half a year ago).
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Re: Skyline Release 0.6.8 The Gremlin Hunters

Postby AroraI4M » 24 Sep 2013, 03:34

Wow :!: Awesome new features :!: Looking forward to the new AI too.
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Re: Skyline Release 0.6.8 The Gremlin Hunters

Postby SolarPortal » 24 Sep 2013, 11:49

thanks for all the support guys :D
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Re: Skyline Release 0.6.8 The Gremlin Hunters

Postby zoum » 01 Oct 2013, 18:39

Hi i tried to download all the files but i have corrupted error when i extract :?
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Re: Skyline Release 0.6.8 The Gremlin Hunters

Postby StarFire » 01 Oct 2013, 19:43

Hi zoum welcome to Skyline, sounds like the file corrupted on download, if you can please re-download the corrupted file and try again. Hopefully it will be fine ;)
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Re: Skyline Release 0.6.8 The Gremlin Hunters

Postby Muman » 03 Oct 2013, 04:47

Hi,

Downloaded and extracted but 7zip has assumed the .extension but cannot open the resultant file.
What should the extension read or how can I open the unzipped installer?

Thanks...
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Re: Skyline Release 0.6.8 The Gremlin Hunters

Postby SolarPortal » 03 Oct 2013, 18:22

@Muman, here is a picture to help:
Image
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Re: Skyline Release 0.6.8 The Gremlin Hunters

Postby Muman » 04 Oct 2013, 01:28

Thanks, much appreciated...

Cheers.
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Re: Skyline Release 0.6.8 The Gremlin Hunters

Postby SolarPortal » 04 Oct 2013, 10:58

its good that you are up and running now :D
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Re: Skyline Release 0.6.8 The Gremlin Hunters

Postby timnwells » 14 Oct 2013, 06:49

I'm new to Skyline and haven't had much chance to experiment yet. I've been away for a bit but getting back to things now. Downloading this update with the hopes I can get stuck in and make some progress and report any issues at the same time. This update looks huge. I'm looking forward to it! :D
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Re: Skyline Release 0.6.8 The Gremlin Hunters

Postby Ryzon » 15 Oct 2013, 22:33

Welcome back Tim!
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Re: Skyline Release 0.6.8 The Gremlin Hunters

Postby Muman » 17 Oct 2013, 01:30

I have been trying to install this release for a while now, not noticing that this version is x86.

Do you have x64 versions?
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Re: Skyline Release 0.6.8 The Gremlin Hunters

Postby iamcheeseontoast » 17 Oct 2013, 01:36

Currently no 64bit version

(NAG NAG) (you listening here, Jayce, Dave))))))))

However it should run fine on 64bit machine. I think most guys here are running 64bit with no problems.
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Re: Skyline Release 0.6.8 The Gremlin Hunters

Postby Muman » 17 Oct 2013, 02:07

Thanks, so after running compatibility modes and selecting run as admin, I got the error stating this version couldnt be run on my window7.
Then I posted and after reading your response, went back and chose 'run as admin' and lo and behold, its installing now...so I finished writing up this post and its waiting for me...yehaaa.

Thanks again, much appreciate your patient responses :) (*slinks off hoping they dont think Im tooooo much of a noob)

Cheers....
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Re: Skyline Release 0.6.8 The Gremlin Hunters

Postby StarFire » 17 Oct 2013, 15:54

Yes we run it on a 64 bit win 7 pc, yes @cheese we hear you lol :lol: it is planned for in the not toooo distant future :roll:
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Re: Skyline Release 0.6.8 The Gremlin Hunters

Postby ilined » 19 Oct 2013, 12:03

Hi , Im whit 0-6-6 version but I have one problem I cant click in DirectX11 when im open the engine is give me option only for DirectX9 but Im whit Nvidia Geforce GTX650 OC edition Why I cant use DirectX 11 :?
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