Thanks for the support
Here is the first patch release for all commercial indie skyline users for the V0.9.6 Skyline Game Engine.
This is not an official release but a release to get users that have had some troubles up and running with skyline again.
We will be releasing more patches as we fix other major bugs as well as some of them are caused by windows 10.
https://www.aurasoft-skyline.co.uk/downloads_common/Skyline%20V0.9.6%20Patch%2001.zipNote: This will not work for free version users.Instructions:There are several files in this folder,
> First extract and copy the "Skyline Editor.exe", "Skyline Player.exe" & "Skyline FBX Converter.exe" to your "Win32_Release" folder. It is always wise to take a backup of the current exe's in case of other problems.
> Second, extract and copy the "Skyline Game.exe" file and place in the "$(SkylineSDK)\Skyline\Data\Template\Skyline_End_Game\" folder. This is the folder that the game compilation comes from.
Basic Changelog:New:- New: Material Editor: You can now reset the material textures loaded on each slot
- New: Skyline icon for applications has changed.
Fixed:- Fixed: The player and game exe would not load a scene file due to silly mistake in code.
- Fixed: Particles would show an error in the console for any missing particle file even if the particle was an scene data particle. Set to only show error message when using particle file.
- Fixed: Asset Manager: Animations would not work if folder is prepared with "Share Materials"
- Fixed: Asset Manager: Some normals and specular maps were not renamed correctly and contained underscores.
I will be updating the online auto update of 0.9.6 to include these changes