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Skyline Forums • View topic - Skyline Release V0.9.7 - Pandora
Get the latest version of Skyline or new patch updates here.

Skyline Release V0.9.7 - Pandora

Skyline Release V0.9.7 - Pandora

Postby SolarPortal » 27 Oct 2015, 21:32




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Re: Skyline Release V0.9.7 - Pandora

Postby CreativeOcclusion » 28 Oct 2015, 00:08

FPS kit player, no longer has textures...He just has the pink and white base material...Thanks
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Re: Skyline Release V0.9.7 - Pandora

Postby SolarPortal » 28 Oct 2015, 00:37

when the fps is in the scene, select it and go to the sub material panel then press the Reset to Defaults.
You might need to overwrite the preset to store the new material values.

i will release a new patch with the changes soon.



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Re: Skyline Release V0.9.7 - Pandora

Postby AuShadow » 28 Oct 2015, 04:25

so if im reading right, suggested is an uninstall and fresh download and install?, oh and any know appx the download size?
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Re: Skyline Release V0.9.7 - Pandora

Postby SolarPortal » 28 Oct 2015, 09:33

Yes, we would say an uninstall and reinstall is best if you have the time and download bandwidth.

Note: Make a backup of the Asset Library and any other folders that you have added stuff to in the Aurasoft folder.

The auto update so far to our knowledge has a missing FPS preset upgrade, as we have upgraded all the meshes to work with the new material system. This will also have to be checked on for the other downloads as well :)

The main full installer download size is a compressed 940mb in size and the auto update has a 514mb size download.
The new installer for the commercial installer will continue to download the next time it is ran if it decided to crap out on you when downloading. It also is much easier to use ;)

Hope this helps :D



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Re: Skyline Release V0.9.7 - Pandora

Postby SolarPortal » 28 Oct 2015, 17:09

Has the upgrade actually worked for anyone? or the installers as we have not heard anything apart from the fps player materials are not setting correctly which is due to the preset being out of date most likely



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Re: Skyline Release V0.9.7 - Pandora

Postby CreativeOcclusion » 28 Oct 2015, 17:58

Last edited by CreativeOcclusion on 28 Oct 2015, 18:42, edited 1 time in total.
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Re: Skyline Release V0.9.7 - Pandora

Postby TattieBoJangle » 28 Oct 2015, 18:36

Great update guys I done a full install and its working as should but I haven't played much with it due being busy ;)
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Re: Skyline Release V0.9.7 - Pandora

Postby SolarPortal » 28 Oct 2015, 18:50

thanks for the responses :)

@creativeocclusion, the attachment error is new because we made a tweak to the engine to not attach an object that is already attached, but i only set it in the detach to reset the variable. When the game stops, it runs through a routine which detaches all the attachments made at run time and probably does not reset it here as well. I will get this working for the next update.

Luckily,with the new patch number, we can release more updates but keep the same ongoing version number :)

Can you please verify that you have these files and folders:
> "Skyline\Win64_Release" (folder)
> "Asset Library/SkyGraphs" (folder)

If these 2 folders are not present in your installation, then skyline failed to auto update and copy the assets into place.
I will look into the FPS, basic geometry meshes etc.. :)

Thanks again guys :)



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Re: Skyline Release V0.9.7 - Pandora

Postby ant0N » 28 Oct 2015, 19:02

Hi guys! This is a great update! :D :D
I re-installed Skyline and everything works perfectly. The graphs look amazing! :o

I have now there is very little time for Skyline, but after a few days all will be as before. :)
Sorry for my English. :)
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Re: Skyline Release V0.9.7 - Pandora

Postby SolarPortal » 28 Oct 2015, 19:42

Thanks very much antON :D This weekend was a big push for us, so feeling a bit burnt out atm.

Looking forward to seeing what you make with the new module system and if you need any modules that do not exist, then please request them on the forum. This goes for anyone :)



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Re: Skyline Release V0.9.7 - Pandora

Postby CreativeOcclusion » 28 Oct 2015, 19:50

Thanks, CreativeOcclusion
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Re: Skyline Release V0.9.7 - Pandora

Postby StarFire » 28 Oct 2015, 19:51

We plan to get the next update out very soon now we have the new patch number.
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Re: Skyline Release V0.9.7 - Pandora

Postby AuShadow » 28 Oct 2015, 22:07

All works for me just some texture issues, spruce2 tree when placed in scene has no material, aside from that have been using 64bit version with no issues
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Re: Skyline Release V0.9.7 - Pandora

Postby SolarPortal » 29 Oct 2015, 17:35

thanks AuShadow :D i will check on this as well. Pretty cool to be running 64bit now.
No more out of ram crashes, unless you really run out of ram lol :P



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Re: Skyline Release V0.9.7 - Pandora

Postby SolarPortal » 30 Oct 2015, 22:31




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Re: Skyline Release V0.9.7 - Pandora

Postby Gtox » 31 Oct 2015, 06:13

@SolarPortal - how did you upgrade from 9.0 to 9.7? I tried that and get stuck at the first hurdle (from 9.0 to 9.1).
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Re: Skyline Release V0.9.7 - Pandora

Postby SolarPortal » 31 Oct 2015, 12:45

you have to use the check for updates from the Help menu, not the one that appears when skyline boots as it is broken in 0.9.0.

If you are installing fresh, then i would recommend installing V0.9.7 directly from your account > downloads in the asset store :)



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Re: Skyline Release V0.9.7 - Pandora

Postby CreativeOcclusion » 31 Oct 2015, 16:21

Thanks, CreativeOcclusion
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Re: Skyline Release V0.9.7 - Pandora

Postby SolarPortal » 31 Oct 2015, 18:09

thats good news :D



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Re: Skyline Release V0.9.7 - Pandora

Postby SolarPortal » 06 Nov 2015, 17:05

Currently putting together a new version for you all :)



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Re: Skyline Release V0.9.7 - Pandora

Postby CreativeOcclusion » 06 Nov 2015, 19:32

Thanks, CreativeOcclusion
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Re: Skyline Release V0.9.7 - Pandora

Postby StarFire » 06 Nov 2015, 20:04

Its good to hear that the new features are making your development better :D

lol excluding the few new bugz n crashes!

New update imminent to fix any woes, SP is setting up the update so keep an eye on the auto update. ;)
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