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Skyline Release V0.9.7 Release 5 - Pandora (01/12/2015)

Re: Skyline Release V0.9.7 Release 5 - Pandora (01/12/2015)

Postby TattieBoJangle » 02 Dec 2015, 22:34

You should be able to see better with this video and I think it shows CreativeOcclusion bug with the flashing light as well

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Re: Skyline Release V0.9.7 Release 5 - Pandora (01/12/2015)

Postby StarFire » 02 Dec 2015, 22:40

Can you try the same test but this time
1) paint a little height just to stop it from being perfectly flat.
2) Keep the directional light in the scene but turn its brightness down to 0.
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Re: Skyline Release V0.9.7 Release 5 - Pandora (01/12/2015)

Postby StarFire » 02 Dec 2015, 22:48

Indoor: Try taking off the GI by disabling the IBL on the render panel this stops the poping.
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Re: Skyline Release V0.9.7 Release 5 - Pandora (01/12/2015)

Postby TattieBoJangle » 02 Dec 2015, 22:51

1) paint a little height just to stop it from being perfectly flat.


Yea that did the trick they no longer move ect thanks :)

Any ideas with the other problem where it fills the world with light so like 2 spot light would make the default disc white.
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Re: Skyline Release V0.9.7 Release 5 - Pandora (01/12/2015)

Postby StarFire » 02 Dec 2015, 22:54

cool thats good, on the light build up try reducing the ambient by half with every added light. That may do the trick.
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Re: Skyline Release V0.9.7 Release 5 - Pandora (01/12/2015)

Postby TattieBoJangle » 02 Dec 2015, 23:05

I will just leave the lighting just now but thanks for the other updates they work great ;)

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Re: Skyline Release V0.9.7 Release 5 - Pandora (01/12/2015)

Postby StarFire » 03 Dec 2015, 16:04

Note to Free version users:
We will be updating the free version later today :D
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Re: Skyline Release V0.9.7 Release 5 - Pandora (01/12/2015)

Postby SolarPortal » 03 Dec 2015, 17:03

New Free version online.

New Commercial version online.
Skyline Game Engine - Lead Dev.
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