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Skyline Release 0.9.7.7

Re: Skyline Release 0.9.7.7

Postby SolarPortal » 02 May 2016, 17:22

well, that was a quick fix. We now have a resume download in the auto update. So if it keeps failing, keep trying and it will eventually complete. I have tested a download with around 4-5 breaks in it and the archive is still intact after completion :)

Also, we have changed how we get the download location to allow new servers and move the updates without breaking older versions.

Edit: Gtox, i have sent you a pm :)
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Re: Skyline Release 0.9.7.7

Postby StarFire » 02 May 2016, 18:36

Going well so far ;)

Just about to put a new update together for you all to fix a couple of issues:

* Resume Downloading
* Scene Loading crash fixed.
* vSync not applied by default, the way it used to be.
* Collision with dynamic rigid body with SCC (fps player) and DCC (zombie) in the scene together.
* Default Rigid Body flag now set back to 0.

Going to do the code merge now so wont be too long until its released back to you today or tomorrow :D
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Re: Skyline Release 0.9.7.7

Postby CreativeOcclusion » 03 May 2016, 02:58

* Scene Loading crash fixed.


Can't wait for this one...And, publishing the .exe, soon I hope...Thanks for the hard work, through a troubling time...CO
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Re: Skyline Release 0.9.7.7

Postby Gtox » 03 May 2016, 12:16

Issue now fixed, thanks SolarPortal.
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Re: Skyline Release 0.9.7.7

Postby SolarPortal » 03 May 2016, 12:30

np :)

We are trying to get back into our quick update schedules again to keep an active development on the engine :)
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Please provide as much info as possible when asking for help.


Specs: OS: Win 10 64bit, CPU: Intel i7 4770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860

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