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Skyline Release v1.1.0.0

Skyline Release v1.1.0.0

Postby SolarPortal » 20 Jul 2018, 01:35

Hi Skyline Users,
We have released Skyline version v1.1.0.0 for download on all versions. Auto updates are available for the pro and the Studio Pro versions:
Please See the news post here: https://aurasoft-skyline.co.uk/skyline-release-v1-1-0-0

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Skyline Game Engine - Lead Dev.
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Specs: OS: Win 10 64bit, CPU: Intel i7 4770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860

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Re: Skyline Release v1.1.0.0

Postby SolarPortal » 22 Jul 2018, 17:52

We have released a patch update for the previous update which a few bugs were found and needed fixed.

https://aurasoft-skyline.co.uk/skyline-release-v1-1-0-1
Skyline Game Engine - Lead Dev.
Please provide as much info as possible when asking for help.


Specs: OS: Win 10 64bit, CPU: Intel i7 4770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860

Twitter: @SolarPortal
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Re: Skyline Release v1.1.0.0

Postby SpiderMack » 23 Jul 2018, 19:48

Good work, the new entity attach works well.
But right in scene list view on some object, it does nothing, there is no menu (copy,paste, delete or others object actions)

Why loosing time trying to make some survival game instead of fixing important bugs or bring missing features like cinematic post effects ?
The list of bugs and missing features is almost the same from many months.


I made some quick tests and there is old bugs still not fixed and new ones.

- Trying to paint terrain textures over existing textures doesn't work, sometimes there is a very small color change, but the textures doesn't paint over the texture below whatever i use angles like 0-90 for slope.

- Tablet doesn't work with terrain sculpt or paint
- dropping zombies np on level, baking the navmesh, the zombies are taken as static, so they make holes on the navmesh.

- delete navmesh no more work

- The same navmesh bugs with weird rotations
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