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Skyline Release Version 0.6.6 - Warriors Return

Skyline Release Version 0.6.6 - Warriors Return

Postby StarFire » 14 Jun 2013, 15:17

Hi Friends and welcome to our new users,

We have finally managed to find our way back to the comfort of Skyline after many a day wandering the great expanse of the universe. The ork camps have been pillaged and the town has been saved from a dark fate, freeing our warriors to return to you.

To mark our return we have uploaded a new version of Skyline containing a few new feature requests and fixes some of you needed.

The next phase of Skylines development will be to create a stable system and finalise some of the development components. For this development phase we will need your help to find and provide a pattern to any of the crashes and errors so we can quickly locate and eradicate these problems

Please see the following list for the complete update log:

  • New: Basic vehicle Steering
  • New: Terrain road now has adjustable Alpha for alpha materials
  • New: Terrain road now has adjustable Depth bias alpha materials
  • New: Terrain road can use road height or flat to the terrain surface. Use Road Height Checkbox
  • New: Terrain road debugging and nodes remade
  • New: Toolbar button to open the main script editor.
  • New: Vehicle can now be steered with arrow keys
  • New: Script Editor opens to project script folder or Asset library script folder automatically
  • Updated: Terrain road nodes can be placed at the cursor position instead of the nearest terrain vertex point.
  • Updated: Terrain Brush image does not break across the surface of the terrain as much.
  • Updated: Terrain Brush is now smooth
  • Fixed: Vehicle action now sets the editor camera to fixed to stop weird camera bouncing around
  • Fixed: Vehicles can now drive on mesh body types.
  • Fixed: Taking a screenshot in the preset manager with no item selected crashes.
  • Fixed: Vegetation Billboards that are created from a texture file sometimes failed to load and crashed scene on load.
  • Fixed: Vegetation Billboards that use textures always broke the grass layer before hand, then when saving would break your scene.
  • Fixed: Terrain road move node crashes
  • Fixed: Terrain road node selection choosing a different node after being moved
  • Fixed: Terrain road node movement moved the selected scene entity on load or after Play/Stop
  • Lua: vehicle.setLinearVelocity(int vehicleID, float x, float y, float z);
  • Lua: vehicle.setAngularVelocity(int vehicleID, float x, float y, float z);
  • Lua: vehicle.setLinearMomentum(int vehicleID, float x, float y, float z);
  • Lua: vehicle.setAngularMomentum(int vehicleID, float x, float y, float z);
  • Lua: vehicle.setLinearDamping(int vehicleID, float damping);
  • Lua: vehicle.setAngularDamping(int vehicleID, float damping);
  • Lua: physics.addTrigger(int entityID, int eventFlag ); adds a static trigger volume to the entity with the id = entityID ( @Anton you finally have the command lol )

IMPORTANT NOTE: Please ensure you copy your preset thumbnails if you have added your own as the install will over right them and they will be lost forever! Once the new Skyline is installed you can then copy your thumbnails back to their folder. You can find your thumbnails here Data\Thumbnails\Presets.

Downloads:
All Files will need to be downloaded to extract the single installer from all archives.
http://www.chi-ad.com/Skyline/downloads ... x86.7z.001
http://www.chi-ad.com/Skyline/downloads ... x86.7z.002
http://www.chi-ad.com/Skyline/downloads ... x86.7z.003
http://www.chi-ad.com/Skyline/downloads ... x86.7z.004
http://www.chi-ad.com/Skyline/downloads ... x86.7z.005
http://www.chi-ad.com/Skyline/downloads ... x86.7z.006
http://www.chi-ad.com/Skyline/downloads ... x86.7z.007
http://www.chi-ad.com/Skyline/downloads ... x86.7z.008

Note: As some of the users requested, this download of skyline is the last large version download required apart for new users to skyline, and update patches will go with the next release to make a quick download and install of only the required sections.

Note: As usual you may experience some new bugs, please post your findings to the forum complete with an explanation on the process used to make it fail.
Note: Some of the tech demos will need opened on a fresh load of skyline :D

Your Skyline Developer Team
Enjoy!
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Re: Skyline Release Version 0.6.6 - Warriors Return

Postby iamcheeseontoast » 15 Jun 2013, 01:41

Grabbing now

After your words above I don't feel so guilty about spending to much time on my guitar, LOL. Shame I still cant play the damn thing
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Re: Skyline Release Version 0.6.6 - Warriors Return

Postby uk-stryder » 15 Jun 2013, 10:14

iamcheeseontoast wrote:Grabbing now

After your words above I don't feel so guilty about spending to much time on my guitar, LOL. Shame I still cant play the damn thing


Haha, Bill I didn't realise you had an axe. Is this why uve been away from skype. Uve been learning james bond theme tune :-)

Keepup the good work guys
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Re: Skyline Release Version 0.6.6 - Warriors Return

Postby SolarPortal » 15 Jun 2013, 10:42

lol :D
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Re: Skyline Release Version 0.6.6 - Warriors Return

Postby iamcheeseontoast » 15 Jun 2013, 11:28

Axe, lol

Its uvmapped and textured.

Mostly learning "Pavane" and trying to learn "Jessica" a song we all know, or do we....

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Re: Skyline Release Version 0.6.6 - Warriors Return

Postby Skyknight » 13 Aug 2013, 15:38

Thanks a lot, downloading and testing :D
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Re: Skyline Release Version 0.6.6 - Warriors Return

Postby SolarPortal » 13 Aug 2013, 19:13

Hi and Welcome to the forums Skyknight :D
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Re: Skyline Release Version 0.6.6 - Warriors Return

Postby ant0N » 14 Aug 2013, 08:21

I again thought that the new update... :D :cry:
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Re: Skyline Release Version 0.6.6 - Warriors Return

Postby StarFire » 14 Aug 2013, 09:14

@antON: lol :lol: but we do have a new huge update coming very soon ;)

Just a little of what to expect in the next release:
vehicles: these have been reworked and now drive great with full Lua control so you can create your own vehicle controls.
Material Editor: many new fixes and upgrades
FPS System: this is now a complete shooter system with exploding objects, pickup items and a new weapon data base and editor.

we are just completing a few bits and once we have these new bits stable we will release 8-)
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Re: Skyline Release Version 0.6.6 - Warriors Return

Postby ant0N » 14 Aug 2013, 11:42

great news!!! Whether the FPS System have control with LUA? :)
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Re: Skyline Release Version 0.6.6 - Warriors Return

Postby StarFire » 14 Aug 2013, 11:47

Yes the FPS System and damage system has many callbacks to lua so you can have lots of control over the system plus many new lua fpssystem.commands 8-)
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Re: Skyline Release Version 0.6.6 - Warriors Return

Postby ant0N » 14 Aug 2013, 11:51

it's great! Can't wait! :D :D :D
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