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Skyline Release 0.6.8 - Patch 01 (The Gremlin Hunters)

Skyline Release 0.6.8 - Patch 01 (The Gremlin Hunters)

Postby SolarPortal » 22 Sep 2013, 19:54

Hi Friends,
Here is a quick to download patch for you featuring some of the fixes and features requested in the past few days.
We hope this makes your experience with skyline much more entertaining.

There are still a couple of bugs people have requested that are not completed yet.
  • New: Console Command - help: prints out the list of available commands
  • New: Console Command - getBounds: prints out the selected objects AABB data
  • New: Material Editor: New export options panel that allows you to stop exporting certain set $property "value " in the advanced material file. This is useful for materials inheriting the properties from the base. This also returns the properties back based on the advanced material you have saved!
  • New: Aspect Ratio tool button located on engine view toolbar will remove the 16:9 ratio and set the post FX panel height to 0
  • New: Post Processing FX: "Global On/Off " Checkbox now disables all post effects in the scene. This is a very fast way to disable all post FX!

  • Fixed: Audio file not found error now has a catch to prevent the crash also Audio now has a lua free command to prevent the 256 sound limit crash encountered on the fps demos
  • Fixed: Material Editor: Basic materials Diffuse Tint and Brightness controls did not keep the current color and alsaways reset back to rgb(1,1,1).
  • Fixed: Assimp Importer: Materials with spaces would crash. To bypass this problem, there should be no spaces in mesh filenames or folders where the Asset is stored.
  • Fixed: Material Editor: use custom Base Material checkbox now returns back based on material data.
  • Fixed: Post fx now load back to the editor when a scene is loaded.

  • Updated: Material Editor: When the material is changed on the scene entity properties with the material editor open; the material editor will update its material used.
  • Updated: Preset Manager: When importing or deleting a preset from the library, it will automatically be saved.

  • Lua: sound:
    • Lua: sound.freeSound(int soundID);
Download link: http://www.chi-ad.com/Skyline/downloads ... atch_01.7z

Note: For users who do not need these fixes/features, then you do not need to download this patch as it will be included in the next release.

Note: In this release there is a new toolbutton, which disables the 16:9 ratio and fills the screen, this will be useful for laptops or screens that are small and always showed rendering errors. The post fx will disappear from the bottom, but they are eventually going to be moved into the new post FX editor.

Enjoy!
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SolarPortal
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Re: Skyline Release 0.6.8 - Patch 01 (The Gremlin Hunters)

Postby Ellement » 24 Sep 2013, 06:21

Thank you :))
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Re: Skyline Release 0.6.8 - Patch 01 (The Gremlin Hunters)

Postby SolarPortal » 24 Sep 2013, 11:47

your welcome :D
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