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Skyline Release Version 0.7.1 Pre-Beta

Skyline Release Version 0.7.1 Pre-Beta

Postby StarFire » 16 Dec 2013, 21:15

Hi Friends,
We have a very important new Skyline release for you. All users of Skyline are recommended to download this new version

This version has been designed to auto update when we have new fixes ,user feature requests or general patch updates. This way you will always have the latest version because when the developers have added new fixes and features they will be sent to your Skyline as soon as they are uploaded via this new cool feature. You will not have to wait for the next release as cool new stuff will be there next time you open Skyline( if any is available ). This gives our developers the green light to keep adding new features/fixes for you and you will benefit straight away.

Also we have changed the micro scripts to be opened in the new upgraded Script Editor. Now you can have many open micro scripts along with main file scripts, all in the same editor, each micro script will know where to save so no more selecting the object before saving. This has speeded up script development by a long way and made it feel more natural. But this is not all! We have expanded and filled in the code snippet window and added it to the script editor to make API command searches easier, and there is more!
Have a problem with long scripts where you can not find that function? No longer worry there is a function panel that lists all of the active scripts functions and with a single click of a function name you will be quickly sent to the functions line number.

The following are some of the cool new features to expect in this new release.

Scripting features:
• Update snippets panel
• Multiple micro scripts
• Micro scripts remember its own object to save to
• Function helper to find your function in a long script
• Micro scripts open in main script editor

Image



Auto Updater:
• Keeping Skyline up to date with the latest patch and fix releases, no more waiting and no more big downloads( except for main master version releases )
• Auto installs new minor releases
• As a test we have new features and user requests waiting to be uploaded in a new patch 0.7.2 version very soon.
• Never have an out of date Skyline version, just open Skyline to update( if one is available )
Image



Download manager:
• One click install of Skyline
• No more manual zip extraction.
• Download one file and the rest will be downloaded for you.

Image



Lua Character Controller:
• New Dynamic character controller fully script driven, no actions required.
• Full set of lua commands to create and control dynamic characters controllers (dcc)

Image

For a full list of changes please see the update log below.

Update Log:

    FIXED:
  • Fixed: CEGUI is now removed when changing scenes
  • Fixed: The active vehicle id was being set to -1 when a vehicle was set as player false after set as player was set to true on a vehicle.
  • Fixed: Terrain road crash due to new version number being reset to 0.7.0
  • Fixed: Micro script mouse release error. The command mouseUp() now works correctly
  • Fixed: Hydrax now displays in the end player.
  • Fixed: The scene had problems loading actions back onto entities. (Major stability improvement with actions.)
  • Fixed: When changing between 16:9 ratio and unlocked ratio, it may have crashed when the play button had been activated or deactivated.
  • Fixed: many new little bug fixes.

    NEW:
  • New: Terrain Paint Layer blendmaps can now be imported from terrain tools such as L3DT and will be used for the paint layer to apply the texture
  • New: Terrain Paint Layer blendmaps can be saved off to .png, .tga files.
  • New: Skyline Auto updating system. We release the files and skyline detects that it is out of date and updates when loading.
    This saves having to download large files all the time.
  • New: Download Manager: This will save you from having to download each of the part files from the forum and auto download, extract and install skyline for you. Apart from a few button presses.
  • New: Lua command physics.setPosition(int bodyID, float x, float y, float z) this enables you to teleport a rigid body
  • New: Full lua Spawnable dynamic character controller (DCC) , great for the dungeon skeletons waiting around the next corner.
  • Lua: controller:
    • Lua: controller.move()
    • Lua: controller.moveUp
    • Lua: controller.doJump()
    • Lua: controller.setJumpDownforce()
    • Lua: controller.setGravity()
    • Lua: controller.enableGravity()
    • Lua: controller. invertGravity()
    • Lua: controller.doStrafe()
    • Lua: controller.setPosition()
    • Lua: controller.setPositionString()
    • Lua: controller.getPosition()
    • Lua: character. getCollisionFlag()
    • Lua: controller. setMoveDirection()
    • Lua: controller.setData_Offset();
    • Lua: controller.setData_characterHeight();
    • Lua: controller.setData_shapeType();
    • Lua: controller.setData_characterWidth();
    • Lua: controller.setData_stepOffset();
    • Lua: controller.setData_gravityY();
    • Lua: controller.setData_slopeLimit();
    • Lua: controller.setData_flipDirection();
    • Lua: controller.setData_skinWidth();
    • Lua: controller.setData_upDirectionIndex();
    • Lua:controller.spawn(obj);
    • Lua:controller.getCollisionFlag()
    • Lua:controller.resetData()
  • Lua: fpsSystem:
    • Lua: fpsSystem.setPositionString()
  • Lua: particle:
    • Lua: particle.setEmitting()
    • Lua: particle.setEmitterRate()
    • Lua: particle.setParticleSpeed()

      UPDATED:
    • Updated: Terrain Vegetation Model Depth buffers for leaves and trunk shader now animate with wind.
    • Updated: RMB context menu - import model defaults to *.mesh to make it quick to load a mesh into the scene.
    • Updated: Micro Scripts - many cool new additions to make your Lua scripting more fun and productive:
      • Updated: Micro Scripts snippets and api have been advanced and are now usable.
      • Updated snippets cover the main API for fast scripting reference.
      • New: function display panel to show all of the current scripts functions. Click on a function to quickly goto that function line number.
      • Fixed: Micro script load back space between line issue. Now works as it should
      • New: Micro scripts editor is now combined into the main script editor. You can now open as many micro scripts as you want and each remembers which entity they are attached to Script editor can be pinned on top so nice and easy saves. Micro scripts and main scripts can both be visible and edited at the same time.
      • New: script editor can be pinned on top

    • Updated: Vehicles: You can change the center of mass anytime by using lua" vehicle.setCenterOfMass(int vehicleID, float offsetX, float offsetY, float offsetZ );"
    • Updated: Vehicles: You can now adjust the max steer of the car anytime.
    • Updated: First person Camera:

      TECH DEMOS:
    • New: Tech Demos
      • Tech Demo: Click to move with ray vision - RTS Style point and click to move with ray cast.
      • Tech Demo: Full Lua Character - player character with lua DCC
      • Tech Demo: Spawned Lua Character - Spawned simple AI move to object.
      • Tech Demo: Multi timers - shows how to use multiple timers in a single lua script.

Download Skyline installer
http://www.chi-ad.com/Skyline/DownloadManager/Skyline%20Download%20Manager.zip

Please Note: The new Downloader and updater are completely new to Skyline so if you encounter any issues please contact support.


Happy Holidays!
Your Skyline Developer Team :D
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Re: Skyline Release Version 0.7.1 Pre-Beta

Postby Skyknight » 16 Dec 2013, 23:17

Awesome, the dl manager is a great addition :D
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Re: Skyline Release Version 0.7.1 Pre-Beta

Postby Drax » 17 Dec 2013, 01:41

visual scripting will be added in the future?
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Re: Skyline Release Version 0.7.1 Pre-Beta

Postby StarFire » 17 Dec 2013, 01:57

@Drax: Yes we are currently planning a visual scripting editor but it may take a few weeks ;)
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Re: Skyline Release Version 0.7.1 Pre-Beta

Postby Drax » 17 Dec 2013, 02:04

NightHawk wrote:@Drax: Yes we are currently planning a visual scripting editor but it may take a few weeks ;)

it will be great, I'll wait for this
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Re: Skyline Release Version 0.7.1 Pre-Beta

Postby slagusev » 17 Dec 2013, 10:57

Good news) We will try
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Re: Skyline Release Version 0.7.1 Pre-Beta

Postby Shando » 17 Dec 2013, 11:05

Hi Guys,

All good, except for one minor thing.....

When the Updater opens the new tab in IE, the tab text is "Simple 2 column CSS layout.........", which may confuse some people??

Regards

Shando

PS: Love the new Installer :ugeek:
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Re: Skyline Release Version 0.7.1 Pre-Beta

Postby SolarPortal » 17 Dec 2013, 11:09

thanks shando, i will upload a new copy today.
Have fun with the lua tables. :D

Edit: Fixed :D
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Re: Skyline Release Version 0.7.1 Pre-Beta

Postby bern341 » 17 Dec 2013, 19:35

Many thanks for this update. The installer is great it went without a hitch.
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Re: Skyline Release Version 0.7.1 Pre-Beta

Postby diedir » 17 Dec 2013, 19:39

Hi all
thank you for for updating the great skyline, unfortunatly on Windows 8.1 there is a stop on download manager even in Administrator account
which stops the executing "windows smartscreen stops a non reconized application from starting... bla..bla"
how can i run it ?
thanks

EDIT: got it i didn't see i can pass the message, sorry, it is working now
thank you
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Re: Skyline Release Version 0.7.1 Pre-Beta

Postby StarFire » 17 Dec 2013, 20:05

Great to hear the new installer is working :D

We hope you all have received the first auto update 0.7.2 ;)

Thanks diedir for posting your edit with the solution for anyone else who may encounter this problem :D
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Re: Skyline Release Version 0.7.1 Pre-Beta

Postby pgadesertrat » 18 Dec 2013, 17:53

Well done folks!

The consistent development cycles, quality of features being implemented and most of all, the direct interaction and willingness of the developers to help users is what has sold us on sticking with Skyline for the long haul ;) . I have no doubt that with these continued efforts the engine will be very successful with many top notch games being created in the not so distant future.


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Re: Skyline Release Version 0.7.1 Pre-Beta

Postby StarFire » 18 Dec 2013, 20:22

Thank you so much for the support and encouragement and @pgdesertrat: thank you we aim to please :D
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Re: Skyline Release Version 0.7.1 Pre-Beta

Postby ant0N » 19 Dec 2013, 06:33

I just loved automatic updates!!! Finally I have some free time to try Skyline. :D
PS. Very pleased Microscript Editor. :D :D
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Re: Skyline Release Version 0.7.1 Pre-Beta

Postby athena2013 » 20 Dec 2013, 13:35

well done :)
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Re: Skyline Release Version 0.7.1 Pre-Beta

Postby lordalmighty1 » 03 Jan 2014, 22:57

hello everybody :)

nice to finally be in here and able to download the software, (had a few troubles with it).
for about an hour I tried to download/install the software but was getting corrupted files a lot (parts 3,6,10,11). had to delete what I could and restart computer and delete what I couldn't the 1st time round and re start the download process. finally I figured out a fix that allowed me to get past the issues of 99% stops and corrupted files.

so here is how I got to download/install 100% of the files on win 8.1 64bit
after getting stuck on 99% I forced a crash of the installer by picking a new folder and restarting the install, then after it crashes restart the installer and restart the install at its original destination folder to continue install, this allowed me to get the complete file the 2nd time around, then I repeated this for the other 3 files that came back corrupted in the chain.

hope this helps others and the devs somehow (sorry should of took a screenshot of the problems now I think of it)
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Re: Skyline Release Version 0.7.1 Pre-Beta

Postby SolarPortal » 04 Jan 2014, 15:09

sorry to hear about the downloader not working very well :(
we are currently running on windows 7, so its hard to tell if any changes between OS is causing problems.

its good that you got a version downloaded though :D

we will look into this problem.

Questions
> What are your computer specs?
> What is your download speed?
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Re: Skyline Release Version 0.7.1 Pre-Beta

Postby StarFire » 04 Jan 2014, 17:40

We have just found out that our server has had issues over the past day or so and the providers have been working to fix them. This may have been cause for the corrupted downloads.
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Re: Skyline Release Version 0.7.1 Pre-Beta

Postby lordalmighty1 » 05 Jan 2014, 01:47

my net is virgin media 30mb broadband F.O cable. my specs are as follows according to a diag I did hope it helps :D (sorry if its to long)

my system is.. though its updated to win 8.1 now since this diag was done last year (I can do another diag if needed)
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Machine name: HOOD
Operating System: Windows 8 64-bit (6.2, Build 9200) (9200.win8_rtm.120725-1247)
Language: English (Regional Setting: English)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: GA-78LMT-S2P
BIOS: Award Modular BIOS v6.00PG
Processor: AMD FX(tm)-4100 Quad-Core Processor (4 CPUs), ~3.6GHz
Memory: 4096MB RAM
Available OS Memory: 4078MB RAM
Page File: 2150MB used, 5510MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.02.9200.16384 64bit Unicode
Display Devices
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Card name: AMD Radeon HD 6450
Manufacturer: Advanced Micro Devices, Inc.
Chip type: AMD Radeon Graphics Processor (0x6779)
DAC type: Internal DAC(400MHz)
Device Type: Full Device
Device Key: Enum\PCI\VEN_1002&DEV_6779&SUBSYS_23111787&REV_00
Display Memory: 2795 MB
Dedicated Memory: 1012 MB
Shared Memory: 1782 MB
Current Mode: 1366 x 768 (32 bit) (60Hz)
Monitor Name: Acer AL1603W
Monitor Model: AL1603W
Monitor Id: ACR004E
Native Mode: 1366 x 768(p) (60.067Hz)
Output Type: HD15
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 8.17.0010.1151 (English)
Driver Version: 9.2.0.0
DDI Version: 11
Feature Levels: 11.0,10.1,10.0,9.3,9.2,9.1
Driver Model: WDDM 1.2
Graphics Preemption: DMA
Compute Preemption: DMA
Driver Attributes: Final Retail
Driver Date/Size: 10/18/2012 01:52:06, 1120768 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71EE2-2439-11CF-4870-1B03BEC2C535}
Vendor ID: 0x1002
Device ID: 0x6779
SubSys ID: 0x23111787
Revision ID: 0x0000
Driver Strong Name: oem1.inf:cb0ae414a5ce5088:ati2mtag_NI:9.2.0.0:pci\ven_1002&dev_6779
Rank Of Driver: 00E02001
Video Accel: ModeMPEG2_A ModeMPEG2_C
DXVA2 Modes: DXVA2_ModeMPEG2_VLD DXVA2_ModeMPEG2_IDCT DXVA2_ModeH264_VLD_NoFGT DXVA2_ModeVC1_VLD
Deinterlace Caps: {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Not Supported
DXVA-HD: Not Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
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Re: Skyline Release Version 0.7.1 Pre-Beta

Postby SolarPortal » 05 Jan 2014, 15:36

thx very much for that info lordalmighty1, it will come in handy when trying to identify the problem or for future reference.

As Nighthawk had said, we have had server problems over the past day or 2, but they now seem to be fixed.
if you could do us a favor and re-download the parts again on a fresh download and folder to see if the disconnection keeps happening.
This will help in finding out whether or not we need to pursue the download problem you were having.

thanks again. This time just don't bother installing as they are the same files as previous. :D
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Re: Skyline Release Version 0.7.1 Pre-Beta

Postby lordalmighty1 » 05 Jan 2014, 18:41

ok I have removed completely all skyline software/files with the uninstaller and such.

reinstallation went through without a hitch, so everything is a ok now m8 :)
didn't take 5mins lol this time round so I guess it was just server errors causing the problems.

glad to be of use to you guys :)
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Re: Skyline Release Version 0.7.1 Pre-Beta

Postby SolarPortal » 05 Jan 2014, 18:46

thank you very much for your help on this matter! :)
we can now close this issue :D
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