Get the latest version of Skyline or new patch updates here.

Skyline Patch 0.7.4 auto update

Skyline Patch 0.7.4 auto update

Postby StarFire » 19 Jan 2014, 22:35

Hi Friends,

We have released a new patch update for you. When you next open Skyline please make sure you are connected to the internet and the patch will be installed automatically.

We have a new debug drawing feature which can be used in a variety of ways and a few user fixes. To see the full details please see the following log:
Image

Update Log:
Fixed: Script Editor search and replace has had a few small changes to prevent infinite loops under certain circumstances .
Fixed: there was an error creating the "_Paged" .materials if the materials did not exist

Updated: Script Editor search and replace nag boxes have been removed and now the message is printed to the console.
Updated: API has been updated to contain the new commands.

New: When a material does not exist, materials will appear with a material error texture instead of white
New: Lua Library - newType to provide fast definition and initialisation of special table containers.
New: Lua Library - draw provides simple and quick drawing for creating debug lines and shapes for your project.
New: Tech Demo - Debug draw 1
New: Tech Demo - Debug draw 2
New: Tech Demo - Debug draw 3


Lua:
The following commands have been changed for simplicity. The original versions will still work but we encourage you to use the new version from now on.API has been updated.

entity.getIDFromTag was getEnityIDFromTag
entity.getLastHitID was getLastHitEntityID
entity.getName was getEntityName
entity.exist was entityExist

New Lua Commands:
newType:
New: newType.vec2(...) optional args for initialisation creates the vector 2 xy
New: newType.vec3(...) optional args for initialisation creates the vector 3 xyz
New: newType.vec4(...) optional args for initialisation creates the vector 4 wxyz
New: newType.color(...) optional args for initialisation creates the color rgba

draw:
New: draw.line draws a line between 2 vector positions
New: draw.clear forces the drawn objects to be cleared.
New: draw.autoClear turn on/off auto clear. Turn off if the drawing needs to be persistent between frames
New: draw.circle
New: draw.circleFilled
New: draw.cylinder
New: draw.cylinderFilled
New: draw.tetra
New: draw.tetraFilled
New: draw.sphere
New: draw.sphereFilled
New: draw.cube
New: draw.cubeFilled

Please keep the bug reports coming in ;)

Many Thanks
Your Skyline Developer Team :)
User avatar
StarFire
Skyline Founder
Skyline Founder
 
Posts: 1678
Joined: 03 Jan 2012, 18:50
Location: UK
Skill: Great creative
Skill: Programmer
Skill: 3D Modeller
Skill: 2D Artist
Skill: Level Designer

Return to Skyline Release

Who is online

Users browsing this forum: No registered users and 7 guests

cron