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Skyline Auto Update V0-8-3

Skyline Auto Update V0-8-3

Postby SolarPortal » 11 Oct 2014, 13:43

Skyline V0-8-3 was released a few days ago, as many of you will already know it is an auto-update.
Simply allow your copy of skyline to upgrade.

Sorry for the late release notice, we have had many things that have been thought about and processed.

Note: You must have skyline version 0-8-1 or later to upgrade to this version.

See the changelog for more information:

New:
  • New: Tech Demo: Lua - Time Of Day with GUI
  • New: Terrain Editor: You can now open the asset manager to the heightmaps folder by a button click ,then drag and drop the image onto the terrain.
  • Lua: env library
    • Lua: env.setTOD_Time(float time)
    • Lua: env.getTOD_Time()
    • Lua: env.setTOD_TimeMultiplier(float timemulti)
    • Lua: env.getTOD_TimeMultiplier()
    • Lua: env.setTOD_Enabled(int state)
    • Lua: env.getTOD_Enabled()
    • Lua: env.loadTODFile()
    • Lua: env.setTOD_VolCloudsEnabled()
    • Lua: env.getTOD_VolCloudsEnabled()
    • Lua: env.setTOD_LightEnabled()
    • Lua: env.getTOD_LightEnabled()
    • Lua: env.setTOD_DiffuseStrength()
    • Lua: env.getTOD_DiffuseStrength()
    • Lua: env.setTOD_SpecularStrength()
    • Lua: env.getTOD_SpecularStrength()
  • Lua: entity library
    • Lua: entity.getForward( int objID );
    • Lua: entity.getRight( int objID );
    • Lua: entity.getUp( int objID );


Updated:
  • Updated: Environment Editor: The sky will not animate when in editor mode. You now need to press the animate/play the game button to see it moving.
  • Updated: Environment Editor: The sky is reset after animating or playing the game. This makes it much more usable now :D
  • Updated: UI Set Text Dialog: now has upgraded UI stylesheet.
  • Updated: When you drag and fbx file into the scene, the mesh file if existing is reloaded automatically.
  • Updated: Default lights to work with 1:1 levels
  • Updated: Material editor defaults to match new light levels
  • Updated: Update thumbnail generator to display icons with new lighting levels.
  • Updated: Default presets - to work with the new lighting levels

Fixed:
  • Fixed: Projects: A lot of projects were not working in the player ran from skyline. This was due to a silly ifdef meant for the game version of the exe.
  • Fixed: Projects: Material resource file was never closed when reading, which could have led to strange memory crashes when loading resources into memory.
  • Fixed: Environment Editor: Shadow distance was not returning correctly due to the specular strength being sent into the spinbox lol. :P
  • Fixed: Menu->generate tangents if clicked with no entities in scene crashed
  • Fixed: Menu->generate tangents on all entities if clicked with no entities in scene crashed.
  • Fixed: Menu->Batch convert: now handles both lines.
  • Fixed: Ocean: When switching between underwater and not, there is not a massive gap anymore.
  • Fixed: Material Editor: if you had no entity selected while saving, it would have crashed.
  • Fixed: Terrain: When loading a scene, if the terrain was null when entering the scene and it called a ray to the terrain, it would crash
  • Fixed: Asset Manager: Some icons that were showing were broken due to a change in the engine.
  • Fixed: Environment Skybox load opens to the skys folder instead of particles.
  • Fixed: AI Now targets the FPS correctly

Updated: Asset Manager
Lots of new goodies have been added to this release. The asset manager has been improved to handle many more filetypes and makes a lot of files editable.
Also new mouse and keyboard controls have been added for quicker folder access.
A new path history has been created with back, forward and up folder buttons.
Plus many new bits and editor changes.
  • New: Asset Manager: New Filter Environment. Displays Time of day and ocean files.
  • New: Asset Manager: You can right click a material to edit it in the script editor.
  • New: Asset Manager: You can double click a material file to open it in the script editor.
  • New: Asset Manager: The Blue bar can now be pasted into and returned in order to change folder.
  • New: Asset Manager: You can now see and open .car files
  • New: Asset Manager: Folders now display in the icon area, and can be double clicked to enter the subfolder.
  • New: Asset Manager: Folders Can be renamed from the list or icons.
  • New: Asset Manager: Shader files are now visible and editable from the asset manager - cg, hsls, glsl, glsles and have their own icons
  • New: Asset Manager: Program files are visible and editable
  • New: Asset Manager: TOD Files are visible and iconed now
  • New: Asset Manager: Ocean Files are visible and iconed now
  • New: Asset Manager: Pak files are also visible with an icon
  • New: Asset Manager: Zip files are also visible with an icon
  • New: Asset Manager: car files are also visible with an icon
  • New: Asset Manager: Now has a back button with unlimited tries
  • New: Asset Manager: Now has a forward button for all used paths.
  • New: Asset Manager: Now has a folder up button
  • New: Asset Manager: Now has a folder up icon that can be double clicked to go to folder above.
  • New: Asset Manager: Editor changes with colors, icons and new features.
  • New: Asset Manager: If your mouse has a forward and back button, then they will work in the asset manager
  • New: Asset Manager: Pressing Key 8 will change the explorer to the Asset Library
  • New: Asset Manager: Pressing Key 9 will change the explorer to the Project
  • New: Asset Manager: Pressing Key 0 will change the explorer to the Computer
  • New: Asset Manager: Pressing Key 1 will set the folder to Presets
  • New: Asset Manager: Pressing Key 2 will set the folder to Materials
  • New: Asset Manager: Pressing Key 3 will set the folder to Heightmaps
  • New: Asset Manager: Copy file - RMB + Menu
  • New: Asset Manager: Cut file - RMB + Menu
  • New: Asset Manager: Duplicate file - RMB + Menu
  • New: Asset Manager: Paste file - RMB + Menu
  • New: Asset Manager: New File Creation : Lua
  • New: Asset Manager: New File Creation : Material
  • New: Asset Manager: New File Creation : text
  • New: Asset Manager: New File Creation : car
  • New: Asset Manager: New File Creation : cg
  • New: Asset Manager: New File Creation : hlsl
  • New: Asset Manager: New File Creation : glsl
  • New: Asset Manager: Status bar now displays image size
  • New: Asset Manager: Right click FBX file to convert to mesh.
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SolarPortal
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Re: Skyline Auto Update V0-8-3

Postby AroraI4M » 11 Oct 2014, 21:24

for me when i go to update it says " no internet connection found... aborting update " anyone else ?

i have 0.8.2 and obviously my internet works 'cos im posting here :)
Last edited by AroraI4M on 11 Oct 2014, 21:27, edited 1 time in total.
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Re: Skyline Auto Update V0-8-3

Postby SolarPortal » 11 Oct 2014, 21:26

@AroraI4M: are you updating from 0-8-2?
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Re: Skyline Auto Update V0-8-3

Postby AroraI4M » 11 Oct 2014, 21:28

yes
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Re: Skyline Auto Update V0-8-3

Postby SolarPortal » 11 Oct 2014, 21:28

hmm strange, do you block ping as that has been the cause for some users.
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Re: Skyline Auto Update V0-8-3

Postby AroraI4M » 11 Oct 2014, 21:34

heres a pic of what i get : Image
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Re: Skyline Auto Update V0-8-3

Postby SolarPortal » 11 Oct 2014, 21:36

i see, i am working on this now :D

Edit: What version of window are you running?
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Re: Skyline Auto Update V0-8-3

Postby AroraI4M » 11 Oct 2014, 21:41

windows 7 ultimate 64 bit
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Re: Skyline Auto Update V0-8-3

Postby SolarPortal » 11 Oct 2014, 21:45

i believe your computer may be experiencing an issue with system environment variables as it cannot recogise the Ping command.

Here is a post that has fixed someones issue :http://www.howtogeek.com/phpBB3/topic/ping-is-not-recognized-as-an-internal-or-external-command
If you cannot get this working, then we can look at releasing a patch update, but for most people the update is working fine :D
Let me know how it goes.

Edit: I am testing a new version of skyline that has an updated connection system. But this would exist for the next update.
Edit2: I have done a test with the new environment variable and it seems to be working.

Note: Remember for environment variables to take effect, you need to reboot or log off.
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Re: Skyline Auto Update V0-8-3

Postby SolarPortal » 11 Oct 2014, 22:22

Note To all Users: We have discovered a major bug that skyline will not read the license file when the computer is not connected to the internet. We are working on this now and will put a new update out soon. Thanks for your patience. :D
This must have happened when we upgraded the encryption for the license files.

Edit: It would be great if another user could test this out. Thanks :D
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Re: Skyline Auto Update V0-8-3

Postby diedir » 12 Oct 2014, 08:22

Hi there,

yes i confirm on my side, it is a problem
Image

hope you find the issue
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Re: Skyline Auto Update V0-8-3

Postby SolarPortal » 12 Oct 2014, 11:04

thanks diedir :D
We believe we have located the problem, and have an idea on how to fix it without breaking all current licenses. :D
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Re: Skyline Auto Update V0-8-3

Postby crashon182 » 19 Nov 2014, 12:47

hi trying to update the skyline vercion 0.8.3 I get the following error:
Image

and is not updated to version 0.8.1 and, 0.8.2 or the 0.8.3.

thanks for the help. Greetings !!
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Re: Skyline Auto Update V0-8-3

Postby SolarPortal » 19 Nov 2014, 14:45

Hi welcome to the forums :D,
have you applied the patch to 0-8-1 first, located here:
http://www.chi-ad.com/Skyline/phpBB3/viewtopic.php?f=43&t=697

Download and run the patch, then try to update to 0-8-2 and 0-8-3
Hope this helps :D
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